2025-05-09 15:40:34 +08:00

71 lines
3.1 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.Events
{
/// <summary>Uses Animancer Events to play a sound randomly selected from an array.</summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/events/footsteps">
/// Footstep Events</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.Events/FootstepEvents
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Footstep Events - Footstep Events")]
[AnimancerHelpUrl(typeof(FootstepEvents))]
public class FootstepEvents : MonoBehaviour
{
/************************************************************************************************************************/
#if UNITY_AUDIO
/************************************************************************************************************************/
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private StringAsset _EventName;
[SerializeField, Range(0, 1)] private float _PitchRandomization = 0.2f;
[SerializeField] private AudioClip[] _Sounds;
/************************************************************************************************************************/
protected virtual void Awake()
{
_Animancer.Events.AddTo<AudioSource>(_EventName, PlaySound);
}
/************************************************************************************************************************/
private void PlaySound(AudioSource source)
{
source.clip = _Sounds[Random.Range(0, _Sounds.Length)];
source.pitch = Random.Range(1 - _PitchRandomization, 1 + _PitchRandomization);
source.volume = AnimancerEvent.Current.State.Weight;
source.Play();
// Create a sphere on the foot to show where the sound is coming from.
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
Transform transform = sphere.transform;
transform.parent = source.transform;
transform.localPosition = Vector3.zero;
transform.localScale = Vector3.one * 0.2f;
Destroy(sphere, 0.1f);// Destroy after 0.1 seconds.
}
/************************************************************************************************************************/
#else
/************************************************************************************************************************/
protected virtual void Awake()
{
SampleReadMe.LogMissingAudioModuleError(this);
}
/************************************************************************************************************************/
#endif
/************************************************************************************************************************/
}
}