2025-05-09 15:40:34 +08:00

60 lines
2.2 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.Events
{
/// <summary>Manages a character with the ability to hit a golf ball.</summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/events/golf">
/// Golf Events</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.Events/GolfCharacter
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Golf Events - Golf Character")]
[AnimancerHelpUrl(typeof(GolfCharacter))]
public class GolfCharacter : MonoBehaviour
{
/************************************************************************************************************************/
private static readonly StringReference HitEventName = "Hit";
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private ClipTransition _Ready;
[SerializeField, EventNames] private ClipTransition _Swing;
[SerializeField] private GolfBall _Ball;
/************************************************************************************************************************/
protected virtual void Awake()
{
_Swing.Events.SetCallback(HitEventName, _Ball.Hit);
_Swing.Events.OnEnd = PlayReady;
_Animancer.Play(_Ready);
}
/************************************************************************************************************************/
protected virtual void Update()
{
if (_Ball.ReadyToHit && SampleInput.LeftMouseDown)
_Animancer.Play(_Swing);
}
/************************************************************************************************************************/
private void PlayReady()
{
_Animancer.Play(_Ready);
}
/************************************************************************************************************************/
}
}