2025-05-09 15:40:34 +08:00

38 lines
1.5 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.Mixers
{
/// <summary>Plays a transition asset in <see cref="OnEnable"/>.</summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/mixers/linear">
/// Linear Mixers</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.Mixers/PlayTransitionAssetOnEnable
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Mixers - Play Transition Asset On Enable")]
[AnimancerHelpUrl(typeof(PlayTransitionAssetOnEnable))]
public class PlayTransitionAssetOnEnable : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private TransitionAssetBase _Transition;
/************************************************************************************************************************/
protected virtual void OnEnable()
{
_Animancer.Play(_Transition);
}
/************************************************************************************************************************/
}
}