2025-05-09 15:40:34 +08:00

51 lines
1.8 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.FineControl
{
/// <summary>
/// An <see cref="IInteractable"/> door which toggles between open and closed when something interacts with it.
/// </summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/fine-control/doors">
/// Doors</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.FineControl/Door
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Fine Control - Door")]
[AnimancerHelpUrl(typeof(Door))]
[SelectionBase]
public class Door : MonoBehaviour, IInteractable
{
/************************************************************************************************************************/
[SerializeField] private SoloAnimation _SoloAnimation;
/************************************************************************************************************************/
/// <summary>[<see cref="IInteractable"/>] Toggles this door between open and closed.</summary>
public void Interact()
{
if (_SoloAnimation.Speed == 0)
{
bool playForwards = _SoloAnimation.NormalizedTime < 0.5f;
_SoloAnimation.Speed = playForwards ? 1 : -1;
}
else
{
_SoloAnimation.Speed = -_SoloAnimation.Speed;
}
_SoloAnimation.IsPlaying = true;
}
/************************************************************************************************************************/
}
}