51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Samples.FineControl
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{
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/// <summary>
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/// An <see cref="IInteractable"/> door which toggles between open and closed when something interacts with it.
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/// </summary>
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///
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/// <remarks>
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/// <strong>Sample:</strong>
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/// <see href="https://kybernetik.com.au/animancer/docs/samples/fine-control/doors">
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/// Doors</see>
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/// </remarks>
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///
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/// https://kybernetik.com.au/animancer/api/Animancer.Samples.FineControl/Door
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///
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[AddComponentMenu(Strings.SamplesMenuPrefix + "Fine Control - Door")]
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[AnimancerHelpUrl(typeof(Door))]
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[SelectionBase]
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public class Door : MonoBehaviour, IInteractable
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{
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/************************************************************************************************************************/
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[SerializeField] private SoloAnimation _SoloAnimation;
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/************************************************************************************************************************/
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/// <summary>[<see cref="IInteractable"/>] Toggles this door between open and closed.</summary>
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public void Interact()
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{
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if (_SoloAnimation.Speed == 0)
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{
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bool playForwards = _SoloAnimation.NormalizedTime < 0.5f;
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_SoloAnimation.Speed = playForwards ? 1 : -1;
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}
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else
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{
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_SoloAnimation.Speed = -_SoloAnimation.Speed;
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}
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_SoloAnimation.IsPlaying = true;
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}
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/************************************************************************************************************************/
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}
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}
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