2025-05-09 15:40:34 +08:00

56 lines
2.2 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
using UnityEngine;
namespace Animancer.Samples.FineControl
{
/// <summary>
/// Attempts to interact with whatever <see cref="IInteractable"/>
/// the cursor is pointing at when the user clicks the mouse.
/// </summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/fine-control/doors">
/// Doors</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.FineControl/ClickToInteract
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Fine Control - Click To Interact")]
[AnimancerHelpUrl(typeof(ClickToInteract))]
public class ClickToInteract : MonoBehaviour
{
/************************************************************************************************************************/
#if UNITY_PHYSICS_3D
/************************************************************************************************************************/
protected virtual void Update()
{
if (!SampleInput.LeftMouseUp)
return;
Ray ray = Camera.main.ScreenPointToRay(SampleInput.MousePosition);
if (Physics.Raycast(ray, out RaycastHit raycastHit))
{
IInteractable interactable = raycastHit.collider.GetComponentInParent<IInteractable>();
interactable?.Interact();
}
}
/************************************************************************************************************************/
#else
/************************************************************************************************************************/
protected virtual void Awake()
{
SampleReadMe.LogMissingPhysics3DModuleError(this);
}
/************************************************************************************************************************/
#endif
/************************************************************************************************************************/
}
}