58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
|
|
|
|
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Animancer.Samples.Basics
|
|
{
|
|
/// <summary>
|
|
/// Starts with an idle animation and performs an action when the user clicks the mouse, then returns to idle.
|
|
/// </summary>
|
|
///
|
|
/// <remarks>
|
|
/// <strong>Sample:</strong>
|
|
/// <see href="https://kybernetik.com.au/animancer/docs/samples/basics/action">
|
|
/// Basic Action</see>
|
|
/// </remarks>
|
|
///
|
|
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.Basics/PlayAnimationOnClick
|
|
///
|
|
[AddComponentMenu(Strings.SamplesMenuPrefix + "Basics - Play Animation On Click")]
|
|
[AnimancerHelpUrl(typeof(PlayAnimationOnClick))]
|
|
public class PlayAnimationOnClick : MonoBehaviour
|
|
{
|
|
/************************************************************************************************************************/
|
|
|
|
[SerializeField] private AnimancerComponent _Animancer;
|
|
[SerializeField] private AnimationClip _Idle;
|
|
[SerializeField] private AnimationClip _Action;
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
protected virtual void OnEnable()
|
|
{
|
|
_Animancer.Play(_Idle);
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
protected virtual void Update()
|
|
{
|
|
if (SampleInput.LeftMouseUp)
|
|
{
|
|
// Play the action animation and grab the returned state which we can use to control it.
|
|
AnimancerState state = _Animancer.Play(_Action);
|
|
|
|
// Rewind the animation because Play doesn't do that automatically if it was already playing.
|
|
state.Time = 0;
|
|
|
|
// When the animation reaches its end, call OnEnable to go back to idle.
|
|
state.Events(this).OnEnd ??= OnEnable;
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
}
|
|
}
|