50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
|
|
|
|
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Animancer.Samples.Basics
|
|
{
|
|
/// <summary>
|
|
/// Plays a movement animation while the user holds W or Up Arrow.
|
|
/// Otherwise plays an idle animation.
|
|
/// </summary>
|
|
///
|
|
/// <remarks>
|
|
/// <strong>Sample:</strong>
|
|
/// <see href="https://kybernetik.com.au/animancer/docs/samples/basics/movement">
|
|
/// Basic Movement</see>
|
|
/// </remarks>
|
|
///
|
|
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.Basics/BasicMovementAnimations
|
|
///
|
|
[AddComponentMenu(Strings.SamplesMenuPrefix + "Basics - Basic Movement Animations")]
|
|
[AnimancerHelpUrl(typeof(BasicMovementAnimations))]
|
|
public class BasicMovementAnimations : MonoBehaviour
|
|
{
|
|
/************************************************************************************************************************/
|
|
|
|
[SerializeField] private AnimancerComponent _Animancer;
|
|
[SerializeField] private AnimationClip _Idle;
|
|
[SerializeField] private AnimationClip _Move;
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
protected virtual void Update()
|
|
{
|
|
float forward = SampleInput.WASD.y;
|
|
if (forward > 0)
|
|
{
|
|
_Animancer.Play(_Move);
|
|
}
|
|
else
|
|
{
|
|
_Animancer.Play(_Idle);
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
}
|
|
}
|