2025-05-09 15:40:34 +08:00

50 lines
1.7 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.Basics
{
/// <summary>
/// Plays a movement animation while the user holds W or Up Arrow.
/// Otherwise plays an idle animation.
/// </summary>
///
/// <remarks>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/basics/movement">
/// Basic Movement</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.Basics/BasicMovementAnimations
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Basics - Basic Movement Animations")]
[AnimancerHelpUrl(typeof(BasicMovementAnimations))]
public class BasicMovementAnimations : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private AnimationClip _Idle;
[SerializeField] private AnimationClip _Move;
/************************************************************************************************************************/
protected virtual void Update()
{
float forward = SampleInput.WASD.y;
if (forward > 0)
{
_Animancer.Play(_Move);
}
else
{
_Animancer.Play(_Idle);
}
}
/************************************************************************************************************************/
}
}