2025-05-09 15:40:34 +08:00

41 lines
1.7 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.Basics
{
/// <summary>Plays an animation to demonstrate the basic usage of Animancer.</summary>
///
/// <remarks>
/// If you actually want to only play one animation on an object and don't need any of the other features of
/// Animancer, you can use the <see cref="SoloAnimation"/> component to do so without needing an extra script.
/// <para></para>
/// <strong>Sample:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/samples/basics/quick-play">
/// Quick Play</see>
/// </remarks>
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.Basics/PlayAnimationOnEnable
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Basics - Play Animation On Enable")]
[AnimancerHelpUrl(typeof(PlayAnimationOnEnable))]
public class PlayAnimationOnEnable : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private AnimationClip _Animation;
/************************************************************************************************************************/
protected virtual void OnEnable()
{
_Animancer.Play(_Animation);
}
/************************************************************************************************************************/
}
}