43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Animancer
|
|
{
|
|
/// <inheritdoc/>
|
|
/// https://kybernetik.com.au/animancer/api/Animancer/TransitionAsset
|
|
[CreateAssetMenu(
|
|
menuName = Strings.MenuPrefix + "Transition Asset",
|
|
order = Strings.AssetMenuOrder + 1)]
|
|
[AnimancerHelpUrl(typeof(TransitionAsset))]
|
|
public class TransitionAsset : TransitionAsset<ITransitionDetailed>
|
|
{
|
|
/************************************************************************************************************************/
|
|
#if UNITY_EDITOR
|
|
/************************************************************************************************************************/
|
|
|
|
/// <summary>[Editor-Only] Sets the <see cref="TransitionAssetBase.CreateInstance"/>.</summary>
|
|
[UnityEditor.InitializeOnLoadMethod]
|
|
private static void SetMainImplementation()
|
|
=> CreateInstance = transition =>
|
|
{
|
|
var asset = CreateInstance<TransitionAsset>();
|
|
asset.Transition = transition;
|
|
return asset;
|
|
};
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
/// <inheritdoc/>
|
|
protected override void Reset()
|
|
{
|
|
Transition = new ClipTransition();
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
#endif
|
|
/************************************************************************************************************************/
|
|
}
|
|
}
|
|
|