2025-05-09 15:40:34 +08:00

30 lines
1.3 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
namespace Animancer
{
/// <summary>An object which has an <see cref="AnimancerEvent.Sequence.Serializable"/>.</summary>
/// <remarks>
/// <strong>Documentation:</strong>
/// <see href="https://kybernetik.com.au/animancer/docs/manual/events/animancer">
/// Animancer Events</see>
/// </remarks>
/// https://kybernetik.com.au/animancer/api/Animancer/IHasEvents
public interface IHasEvents
{
/************************************************************************************************************************/
/// <summary>Events which will be triggered as the animation plays.</summary>
AnimancerEvent.Sequence Events { get; }
/// <summary>Events which will be triggered as the animation plays.</summary>
ref AnimancerEvent.Sequence.Serializable SerializedEvents { get; }
/************************************************************************************************************************/
}
/// <summary>A combination of <see cref="ITransition"/> and <see cref="IHasEvents"/>.</summary>
/// https://kybernetik.com.au/animancer/api/Animancer/ITransitionWithEvents
public interface ITransitionWithEvents : ITransition, IHasEvents { }
}