191 lines
7.7 KiB
C#
191 lines
7.7 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Animancer
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{
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/// <summary>A very simple timer system based on a <see cref="System.Diagnostics.Stopwatch"/>.</summary>
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public struct SimpleTimer : IDisposable
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{
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/************************************************************************************************************************/
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/// <summary>The default <see cref="format"/> contains 3 decimal places.</summary>
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const string Format3DP = "0.000";
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/// <summary>A default timer that hasn't been started.</summary>
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public static SimpleTimer Default = new(null);
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/************************************************************************************************************************/
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/// <summary>The system used to track time.</summary>
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public static readonly Stopwatch
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Stopwatch = Stopwatch.StartNew();
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/************************************************************************************************************************/
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/// <summary>An optional prefix for <see cref="ToString"/>.</summary>
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public string name;
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/// <summary>The string format to use for <see cref="ToString"/>.</summary>
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/// <remarks>
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/// If <c>null</c>, ticks will be used directly.
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/// Otherwise, the ticks will be converted to seconds and this format will be used.
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/// </remarks>
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public string format;
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/// <summary>The <see cref="Stopwatch.ElapsedTicks"/> from when this timer was started.</summary>
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/// <remarks>If not started, this value will be <c>-1</c>.</remarks>
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public long startTicks;
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/// <summary>The total number of ticks that have elapsed since the <see cref="startTicks"/>.</summary>
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/// <remarks>This value is updated by <see cref="Count"/>.</remarks>
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public long totalTicks;
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/************************************************************************************************************************/
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/// <summary>Converts the <see cref="startTicks"/> to seconds.</summary>
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public readonly double StartTimeSeconds
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=> startTicks / (double)Stopwatch.Frequency;
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/// <summary>Converts the <see cref="totalTicks"/> to seconds.</summary>
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public readonly double TotalTimeSeconds
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=> totalTicks / (double)Stopwatch.Frequency;
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/************************************************************************************************************************/
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/// <summary>Has <see cref="Start()"/> been called and <see cref="Count"/> not?</summary>
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public readonly bool IsStarted
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=> startTicks != -1;
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/************************************************************************************************************************/
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/// <summary>Creates a new <see cref="SimpleTimer"/> with the specified `name`.</summary>
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/// <remarks>
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/// You will need to call <see cref="Start()"/> to start the timer.
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/// Or use the static <see cref="Start(string, string)"/>.
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/// <para></para>
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/// Use <c>null</c> as the `format` to have <see cref="Format"/> return the ticks instead of seconds.
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/// </remarks>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public SimpleTimer(string name, string format = Format3DP)
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{
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this.name = name;
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this.format = format;
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startTicks = -1;
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totalTicks = 0;
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}
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/************************************************************************************************************************/
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/// <summary>Creates a new <see cref="SimpleTimer"/> with the specified `name` and starts it.</summary>
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/// <remarks>Use <c>null</c> as the `format` to have <see cref="Format"/> return the ticks instead of seconds.</remarks>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static SimpleTimer Start(string name = null, string format = Format3DP)
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=> new()
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{
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name = name,
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format = format,
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startTicks = Stopwatch.ElapsedTicks,
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};
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/************************************************************************************************************************/
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/// <summary>
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/// Stores the <see cref="Stopwatch.ElapsedTicks"/> in <see cref="startTicks"/>
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/// so that <see cref="Count"/> will be able to calculate how much time has passed.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Start()
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=> startTicks = Stopwatch.ElapsedTicks;
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/// <summary>Clears the <see cref="startTicks"/>.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Cancel()
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=> startTicks = -1;
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/************************************************************************************************************************/
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/// <summary>
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/// Calculates the amount of time that has passed since the <see cref="startTicks"/>
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/// and returns it after adding it to the <see cref="totalTicks"/>.
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/// Also resumes this timer.
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/// </summary>
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/// <remarks>Returns -1 if this timer wasn't started.</remarks>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public long Count()
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{
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var endTicks = Stopwatch.ElapsedTicks;
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long count;
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if (startTicks >= 0)
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{
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count = endTicks - startTicks;
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totalTicks += count;
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}
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else
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{
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count = -1;
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}
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startTicks = endTicks;
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return count;
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}
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/************************************************************************************************************************/
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private static StringBuilder _StringBuilder;
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/// <summary>Calls <see cref="Count"/> and returns a string describing the current values of this timer.</summary>
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public override string ToString()
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{
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var count = Count();
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if (_StringBuilder == null)
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_StringBuilder = new();
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else
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_StringBuilder.Length = 0;
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if (!string.IsNullOrEmpty(name))
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_StringBuilder.Append(name)
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.Append(": ");
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if (count != totalTicks && count >= 0)
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{
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_StringBuilder
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.Append("Count ")
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.Append(Format(count))
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.Append(", Total ");
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}
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_StringBuilder.Append(Format(totalTicks));
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return _StringBuilder.ToString();
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}
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/************************************************************************************************************************/
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/// <summary>Converts the given `ticks` to a string using the <see cref="format"/>.</summary>
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public readonly string Format(long ticks)
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=> format is null
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? $"{ticks} Ticks"
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: $"{(ticks / (double)Stopwatch.Frequency).ToString(format)}s";
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/************************************************************************************************************************/
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/// <summary>Logs <see cref="ToString"/> and calls <see cref="Cancel"/>.</summary>
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public void Dispose()
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{
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UnityEngine.Debug.Log(ToString());
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Cancel();
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totalTicks = 0;
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}
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/************************************************************************************************************************/
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}
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}
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