2025-05-09 15:40:34 +08:00

191 lines
7.7 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Text;
namespace Animancer
{
/// <summary>A very simple timer system based on a <see cref="System.Diagnostics.Stopwatch"/>.</summary>
public struct SimpleTimer : IDisposable
{
/************************************************************************************************************************/
/// <summary>The default <see cref="format"/> contains 3 decimal places.</summary>
const string Format3DP = "0.000";
/// <summary>A default timer that hasn't been started.</summary>
public static SimpleTimer Default = new(null);
/************************************************************************************************************************/
/// <summary>The system used to track time.</summary>
public static readonly Stopwatch
Stopwatch = Stopwatch.StartNew();
/************************************************************************************************************************/
/// <summary>An optional prefix for <see cref="ToString"/>.</summary>
public string name;
/// <summary>The string format to use for <see cref="ToString"/>.</summary>
/// <remarks>
/// If <c>null</c>, ticks will be used directly.
/// Otherwise, the ticks will be converted to seconds and this format will be used.
/// </remarks>
public string format;
/// <summary>The <see cref="Stopwatch.ElapsedTicks"/> from when this timer was started.</summary>
/// <remarks>If not started, this value will be <c>-1</c>.</remarks>
public long startTicks;
/// <summary>The total number of ticks that have elapsed since the <see cref="startTicks"/>.</summary>
/// <remarks>This value is updated by <see cref="Count"/>.</remarks>
public long totalTicks;
/************************************************************************************************************************/
/// <summary>Converts the <see cref="startTicks"/> to seconds.</summary>
public readonly double StartTimeSeconds
=> startTicks / (double)Stopwatch.Frequency;
/// <summary>Converts the <see cref="totalTicks"/> to seconds.</summary>
public readonly double TotalTimeSeconds
=> totalTicks / (double)Stopwatch.Frequency;
/************************************************************************************************************************/
/// <summary>Has <see cref="Start()"/> been called and <see cref="Count"/> not?</summary>
public readonly bool IsStarted
=> startTicks != -1;
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="SimpleTimer"/> with the specified `name`.</summary>
/// <remarks>
/// You will need to call <see cref="Start()"/> to start the timer.
/// Or use the static <see cref="Start(string, string)"/>.
/// <para></para>
/// Use <c>null</c> as the `format` to have <see cref="Format"/> return the ticks instead of seconds.
/// </remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SimpleTimer(string name, string format = Format3DP)
{
this.name = name;
this.format = format;
startTicks = -1;
totalTicks = 0;
}
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="SimpleTimer"/> with the specified `name` and starts it.</summary>
/// <remarks>Use <c>null</c> as the `format` to have <see cref="Format"/> return the ticks instead of seconds.</remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SimpleTimer Start(string name = null, string format = Format3DP)
=> new()
{
name = name,
format = format,
startTicks = Stopwatch.ElapsedTicks,
};
/************************************************************************************************************************/
/// <summary>
/// Stores the <see cref="Stopwatch.ElapsedTicks"/> in <see cref="startTicks"/>
/// so that <see cref="Count"/> will be able to calculate how much time has passed.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start()
=> startTicks = Stopwatch.ElapsedTicks;
/// <summary>Clears the <see cref="startTicks"/>.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Cancel()
=> startTicks = -1;
/************************************************************************************************************************/
/// <summary>
/// Calculates the amount of time that has passed since the <see cref="startTicks"/>
/// and returns it after adding it to the <see cref="totalTicks"/>.
/// Also resumes this timer.
/// </summary>
/// <remarks>Returns -1 if this timer wasn't started.</remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public long Count()
{
var endTicks = Stopwatch.ElapsedTicks;
long count;
if (startTicks >= 0)
{
count = endTicks - startTicks;
totalTicks += count;
}
else
{
count = -1;
}
startTicks = endTicks;
return count;
}
/************************************************************************************************************************/
private static StringBuilder _StringBuilder;
/// <summary>Calls <see cref="Count"/> and returns a string describing the current values of this timer.</summary>
public override string ToString()
{
var count = Count();
if (_StringBuilder == null)
_StringBuilder = new();
else
_StringBuilder.Length = 0;
if (!string.IsNullOrEmpty(name))
_StringBuilder.Append(name)
.Append(": ");
if (count != totalTicks && count >= 0)
{
_StringBuilder
.Append("Count ")
.Append(Format(count))
.Append(", Total ");
}
_StringBuilder.Append(Format(totalTicks));
return _StringBuilder.ToString();
}
/************************************************************************************************************************/
/// <summary>Converts the given `ticks` to a string using the <see cref="format"/>.</summary>
public readonly string Format(long ticks)
=> format is null
? $"{ticks} Ticks"
: $"{(ticks / (double)Stopwatch.Frequency).ToString(format)}s";
/************************************************************************************************************************/
/// <summary>Logs <see cref="ToString"/> and calls <see cref="Cancel"/>.</summary>
public void Dispose()
{
UnityEngine.Debug.Log(ToString());
Cancel();
totalTicks = 0;
}
/************************************************************************************************************************/
}
}