2025-05-09 15:40:34 +08:00

320 lines
11 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#if UNITY_EDITOR && UNITY_IMGUI
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Playables;
using static Animancer.Editor.AnimancerGUI;
using Object = UnityEngine.Object;
namespace Animancer.Editor
{
/// <inheritdoc/>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/PlayableAssetTransitionDrawer
[CustomPropertyDrawer(typeof(PlayableAssetTransition), true)]
public class PlayableAssetTransitionDrawer : TransitionDrawer
{
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="PlayableAssetTransitionDrawer"/>.</summary>
public PlayableAssetTransitionDrawer()
: base(PlayableAssetTransition.AssetField)
{ }
/************************************************************************************************************************/
/// <inheritdoc/>
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
_CurrentAsset = null;
var height = base.GetPropertyHeight(property, label);
if (property.isExpanded)
{
var bindings = property.FindPropertyRelative(PlayableAssetTransition.BindingsField);
if (bindings != null)
{
bindings.isExpanded = true;
height -= StandardSpacing + LineHeight;
}
}
return height;
}
/************************************************************************************************************************/
private PlayableAsset _CurrentAsset;
/// <inheritdoc/>
protected override void DoMainPropertyGUI(
Rect area,
out Rect labelArea,
SerializedProperty rootProperty,
SerializedProperty mainProperty)
{
_CurrentAsset = mainProperty.objectReferenceValue as PlayableAsset;
base.DoMainPropertyGUI(area, out labelArea, rootProperty, mainProperty);
}
/// <inheritdoc/>
public override void OnGUI(Rect area, SerializedProperty property, GUIContent label)
{
base.OnGUI(area, property, label);
_CurrentAsset = null;
}
/// <inheritdoc/>
protected override void DoChildPropertyGUI(
ref Rect area,
SerializedProperty rootProperty,
SerializedProperty property,
GUIContent label)
{
var path = property.propertyPath;
if (path.EndsWith($".{PlayableAssetTransition.BindingsField}"))
{
DoBindingsGUI(ref area, property, label);
return;
}
base.DoChildPropertyGUI(ref area, rootProperty, property, label);
}
/************************************************************************************************************************/
private void DoBindingsGUI(
ref Rect area,
SerializedProperty property,
GUIContent label)
{
var outputCount = GetOutputCount(out var outputEnumerator, out var firstBindingIsAnimation);
// Bindings.
property.Next(true);
// Array.
property.Next(true);
// Array Size.
DoBindingsCountGUI(area, property, label, outputCount, firstBindingIsAnimation, out var bindingCount);
EditorGUI.indentLevel++;
for (int i = 0; i < bindingCount; i++)
{
NextVerticalArea(ref area);
if (!property.Next(false))
{
EditorGUI.LabelField(area, "Binding Count Mismatch");
break;
}
// First Array Item.
if (outputEnumerator != null && outputEnumerator.MoveNext())
{
DoBindingGUI(area, property, label, outputEnumerator, i);
}
else
{
var color = GUI.color;
GUI.color = WarningFieldColor;
EditorGUI.PropertyField(area, property, false);
GUI.color = color;
}
}
EditorGUI.indentLevel--;
}
/************************************************************************************************************************/
private int GetOutputCount(
out IEnumerator<PlayableBinding> outputEnumerator,
out bool firstBindingIsAnimation)
{
var outputCount = 0;
firstBindingIsAnimation = false;
if (_CurrentAsset != null)
{
var outputs = _CurrentAsset.outputs;
_CurrentAsset = null;
outputEnumerator = outputs.GetEnumerator();
while (outputEnumerator.MoveNext())
{
PlayableAssetState.GetBindingDetails(
outputEnumerator.Current, out var _, out var _, out var isMarkers);
if (isMarkers)
continue;
if (outputCount == 0 && outputEnumerator.Current.outputTargetType == typeof(Animator))
firstBindingIsAnimation = true;
outputCount++;
}
outputEnumerator = outputs.GetEnumerator();
}
else outputEnumerator = null;
return outputCount;
}
/************************************************************************************************************************/
private void DoBindingsCountGUI(
Rect area,
SerializedProperty property,
GUIContent label,
int outputCount,
bool firstBindingIsAnimation,
out int bindingCount)
{
var color = GUI.color;
var sizeArea = area;
bindingCount = property.intValue;
// Button to fix the number of bindings in the array.
if (bindingCount != outputCount && !(bindingCount == 0 && outputCount == 1 && firstBindingIsAnimation))
{
GUI.color = WarningFieldColor;
var labelText = label.text;
var style = MiniButtonStyle;
var countLabel = outputCount.ToStringCached();
var fixSizeWidth = style.CalculateWidth(countLabel);
var fixSizeArea = StealFromRight(
ref sizeArea, fixSizeWidth, StandardSpacing);
if (GUI.Button(fixSizeArea, countLabel, style))
property.intValue = bindingCount = outputCount;
label.text = labelText;
}
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(sizeArea, property, label, false);
if (EditorGUI.EndChangeCheck())
bindingCount = property.intValue;
GUI.color = color;
}
/************************************************************************************************************************/
private void DoBindingGUI(
Rect area,
SerializedProperty property,
GUIContent label,
IEnumerator<PlayableBinding> outputEnumerator,
int trackIndex)
{
CheckIfSkip:
PlayableAssetState.GetBindingDetails(
outputEnumerator.Current,
out var name,
out var bindingType,
out var isMarkers);
if (isMarkers)
{
outputEnumerator.MoveNext();
goto CheckIfSkip;
}
label.text = name;
var targetObject = property.serializedObject.targetObject;
var allowSceneObjects =
targetObject != null &&
!EditorUtility.IsPersistent(targetObject);
label = EditorGUI.BeginProperty(area, label, property);
var fieldArea = area;
var obj = property.objectReferenceValue;
var objExists = obj != null;
if (objExists)
DoRemoveButtonIfNecessary(ref fieldArea, property, trackIndex, ref bindingType, ref obj);
if (bindingType != null || objExists)
{
property.objectReferenceValue =
EditorGUI.ObjectField(fieldArea, label, obj, bindingType, allowSceneObjects);
}
else
{
EditorGUI.LabelField(fieldArea, label);
}
EditorGUI.EndProperty();
}
/************************************************************************************************************************/
private static void DoRemoveButtonIfNecessary(
ref Rect area,
SerializedProperty property,
int trackIndex,
ref Type bindingType,
ref Object obj)
{
if (trackIndex == 0 && bindingType == typeof(Animator))
{
DoRemoveButton(ref area, property, ref obj,
"This Animation Track is the first Track" +
" so it will automatically control the Animancer output" +
" and likely doesn't need a binding.");
}
else if (bindingType == null)
{
DoRemoveButton(ref area, property, ref obj,
"This Track doesn't need a binding.");
bindingType = typeof(Object);
}
else if (!bindingType.IsAssignableFrom(obj.GetType()))
{
DoRemoveButton(ref area, property, ref obj,
"This binding has the wrong type for this Track.");
}
}
/************************************************************************************************************************/
private static void DoRemoveButton(
ref Rect area,
SerializedProperty property,
ref Object obj,
string tooltip)
{
GUI.color = WarningFieldColor;
var removeArea = StealFromRight(
ref area,
area.height,
StandardSpacing);
if (GUI.Button(
removeArea,
AnimancerIcons.ClearIcon(tooltip),
NoPaddingButtonStyle))
property.objectReferenceValue = obj = null;
}
/************************************************************************************************************************/
}
}
#endif