191 lines
8.6 KiB
C#
191 lines
8.6 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
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#if UNITY_EDITOR && UNITY_IMGUI
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using System;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Animancer.Editor
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{
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/// <inheritdoc/>
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/// https://kybernetik.com.au/animancer/api/Animancer.Editor/MixerTransition2DDrawer
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[CustomPropertyDrawer(typeof(MixerTransition2D), true)]
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public class MixerTransition2DDrawer : MixerTransitionDrawer
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{
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/************************************************************************************************************************/
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/// <summary>
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/// Creates a new <see cref="MixerTransition2DDrawer"/> using a wider
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/// `thresholdWidth` than usual to accomodate both the X and Y values.
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/// </summary>
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public MixerTransition2DDrawer()
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: base(StandardThresholdWidth * 2 + 20)
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{ }
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/************************************************************************************************************************/
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/// <inheritdoc/>
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protected override void AddThresholdFunctionsToMenu(GenericMenu menu)
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{
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AddCalculateThresholdsFunction(menu, "From Velocity/XY", (state, threshold) =>
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{
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if (AnimancerUtilities.TryGetAverageVelocity(state, out var velocity))
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return new(velocity.x, velocity.y);
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else
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return new(float.NaN, float.NaN);
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});
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AddCalculateThresholdsFunction(menu, "From Velocity/XZ", (state, threshold) =>
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{
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if (AnimancerUtilities.TryGetAverageVelocity(state, out var velocity))
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return new(velocity.x, velocity.z);
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else
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return new(float.NaN, float.NaN);
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});
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AddCalculateThresholdsFunctionPerAxis(menu, "From Speed",
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(state, threshold) => AnimancerUtilities.TryGetAverageVelocity(state, out var velocity)
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? velocity.magnitude
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: float.NaN);
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AddCalculateThresholdsFunctionPerAxis(menu, "From Velocity X",
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(state, threshold) => AnimancerUtilities.TryGetAverageVelocity(state, out var velocity)
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? velocity.x
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: float.NaN);
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AddCalculateThresholdsFunctionPerAxis(menu, "From Velocity Y",
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(state, threshold) => AnimancerUtilities.TryGetAverageVelocity(state, out var velocity)
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? velocity.y
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: float.NaN);
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AddCalculateThresholdsFunctionPerAxis(menu, "From Velocity Z",
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(state, threshold) => AnimancerUtilities.TryGetAverageVelocity(state, out var velocity)
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? velocity.z
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: float.NaN);
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AddCalculateThresholdsFunctionPerAxis(menu, "From Angular Speed (Rad)",
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(state, threshold) => AnimancerUtilities.TryGetAverageAngularSpeed(state, out var speed)
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? speed
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: float.NaN);
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AddCalculateThresholdsFunctionPerAxis(menu, "From Angular Speed (Deg)",
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(state, threshold) => AnimancerUtilities.TryGetAverageAngularSpeed(state, out var speed)
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? speed * Mathf.Rad2Deg
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: float.NaN);
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AddPropertyModifierFunction(menu, "Initialize 4 Directions", Initialize4Directions);
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AddPropertyModifierFunction(menu, "Initialize 8 Directions", Initialize8Directions);
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}
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/************************************************************************************************************************/
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private void Initialize4Directions(SerializedProperty property)
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{
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var oldSpeedCount = CurrentSpeeds.arraySize;
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CurrentAnimations.arraySize = CurrentThresholds.arraySize = CurrentSpeeds.arraySize = 5;
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CurrentThresholds.GetArrayElementAtIndex(0).vector2Value = default;
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CurrentThresholds.GetArrayElementAtIndex(1).vector2Value = Vector2.up;
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CurrentThresholds.GetArrayElementAtIndex(2).vector2Value = Vector2.right;
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CurrentThresholds.GetArrayElementAtIndex(3).vector2Value = Vector2.down;
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CurrentThresholds.GetArrayElementAtIndex(4).vector2Value = Vector2.left;
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InitializeSpeeds(oldSpeedCount);
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var type = property.FindPropertyRelative(MixerTransition2D.TypeField);
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type.enumValueIndex = (int)MixerTransition2D.MixerType.Directional;
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}
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/************************************************************************************************************************/
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private void Initialize8Directions(SerializedProperty property)
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{
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var oldSpeedCount = CurrentSpeeds.arraySize;
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CurrentAnimations.arraySize = CurrentThresholds.arraySize = CurrentSpeeds.arraySize = 9;
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CurrentThresholds.GetArrayElementAtIndex(0).vector2Value = default;
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CurrentThresholds.GetArrayElementAtIndex(1).vector2Value = Vector2.up;
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CurrentThresholds.GetArrayElementAtIndex(2).vector2Value = new(1, 1);
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CurrentThresholds.GetArrayElementAtIndex(3).vector2Value = Vector2.right;
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CurrentThresholds.GetArrayElementAtIndex(4).vector2Value = new(1, -1);
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CurrentThresholds.GetArrayElementAtIndex(5).vector2Value = Vector2.down;
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CurrentThresholds.GetArrayElementAtIndex(6).vector2Value = new(-1, -1);
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CurrentThresholds.GetArrayElementAtIndex(7).vector2Value = Vector2.left;
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CurrentThresholds.GetArrayElementAtIndex(8).vector2Value = new(-1, 1);
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InitializeSpeeds(oldSpeedCount);
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var type = property.FindPropertyRelative(MixerTransition2D.TypeField);
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type.enumValueIndex = (int)MixerTransition2D.MixerType.Directional;
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}
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/************************************************************************************************************************/
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private void AddCalculateThresholdsFunction(
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GenericMenu menu,
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string label,
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Func<Object, Vector2, Vector2> calculateThreshold)
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{
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var functionState = CurrentAnimations == null || CurrentThresholds == null
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? MenuFunctionState.Disabled
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: MenuFunctionState.Normal;
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AddPropertyModifierFunction(menu, label, functionState, property =>
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{
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GatherSubProperties(property);
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if (CurrentAnimations == null ||
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CurrentThresholds == null)
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return;
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var count = CurrentAnimations.arraySize;
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for (int i = 0; i < count; i++)
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{
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var state = CurrentAnimations.GetArrayElementAtIndex(i).objectReferenceValue;
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if (state == null)
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continue;
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var threshold = CurrentThresholds.GetArrayElementAtIndex(i);
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var value = calculateThreshold(state, threshold.vector2Value);
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if (!AnimancerEditorUtilities.IsNaN(value))
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threshold.vector2Value = value;
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}
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});
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}
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/************************************************************************************************************************/
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private void AddCalculateThresholdsFunctionPerAxis(GenericMenu menu, string label,
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Func<Object, float, float> calculateThreshold)
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{
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AddCalculateThresholdsFunction(menu, "X/" + label, 0, calculateThreshold);
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AddCalculateThresholdsFunction(menu, "Y/" + label, 1, calculateThreshold);
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}
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private void AddCalculateThresholdsFunction(GenericMenu menu, string label, int axis,
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Func<Object, float, float> calculateThreshold)
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{
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AddPropertyModifierFunction(menu, label, (property) =>
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{
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var count = CurrentAnimations.arraySize;
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for (int i = 0; i < count; i++)
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{
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var state = CurrentAnimations.GetArrayElementAtIndex(i).objectReferenceValue;
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if (state == null)
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continue;
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var threshold = CurrentThresholds.GetArrayElementAtIndex(i);
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var value = threshold.vector2Value;
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var newValue = calculateThreshold(state, value[axis]);
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if (!float.IsNaN(newValue))
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value[axis] = newValue;
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threshold.vector2Value = value;
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}
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});
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}
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/************************************************************************************************************************/
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}
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}
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#endif
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