2025-05-09 15:40:34 +08:00

25 lines
786 B
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#if UNITY_EDITOR && UNITY_IMGUI
namespace Animancer.Editor
{
/// <inheritdoc/>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/PlayableAssetStateDrawer
[CustomGUI(typeof(PlayableAssetState))]
public class PlayableAssetStateDrawer : AnimancerStateDrawer<PlayableAssetState>
{
/************************************************************************************************************************/
/// <inheritdoc/>
public override string MainObjectName
=> "Playable Asset";
/************************************************************************************************************************/
}
}
#endif