2025-05-09 15:40:34 +08:00

44 lines
1.2 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#if UNITY_EDITOR
using System;
using UnityEditor;
namespace Animancer.Editor
{
/// <summary>[Editor-Only]
/// A default <see cref="ICustomGUI"/> which simply draws the <see cref="object.ToString"/>.
/// </summary>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/LabelGUI
[CustomGUI(typeof(object))]
public class LabelGUI : CustomGUI<object>
{
/************************************************************************************************************************/
/// <inheritdoc/>
public override void DoGUI()
{
string text;
try
{
text = Value != null
? Value.ToString()
: "Null";
}
catch (Exception exception)
{
text = exception.ToString();
}
using (var value = PooledGUIContent.Acquire(text))
EditorGUILayout.LabelField(Label, value);
}
/************************************************************************************************************************/
}
}
#endif