63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
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#if UNITY_EDITOR
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using System;
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using UnityEditor;
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namespace Animancer.Editor.Tools
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{
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/// <summary>[Editor-Only] Displays the <see cref="AnimancerSettings"/>.</summary>
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/// https://kybernetik.com.au/animancer/api/Animancer.Editor.Tools/AnimancerSettingsTool
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[Serializable]
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public class AnimancerSettingsTool : AnimancerToolsWindow.Tool
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{
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override int DisplayOrder => int.MaxValue;
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/// <inheritdoc/>
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public override string Name => "Animancer Settings";
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/// <inheritdoc/>
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public override string Instructions => null;
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/// <inheritdoc/>
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public override string HelpURL
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=> $"{Strings.DocsURLs.APIDocumentation}.{nameof(Editor)}/{nameof(AnimancerSettings)}";
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/************************************************************************************************************************/
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[NonSerialized] private readonly CachedEditor SettingsEditor = new();
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override void OnDisable()
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{
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base.OnDisable();
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SettingsEditor.Dispose();
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override void DoBodyGUI()
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{
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var settings = AnimancerSettings.Instance;
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if (settings == null)
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return;
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AnimancerSettings.Editor.HideNextInfo = true;
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SettingsEditor.GetEditor(settings).OnInspectorGUI();
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}
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/************************************************************************************************************************/
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}
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}
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#endif
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