2025-05-08 13:38:55 +08:00

39 lines
1.4 KiB
C#

#if PRIME_TWEEN_INSTALLED && UNITY_UGUI_INSTALLED
using PrimeTween;
using UnityEngine;
namespace PrimeTweenDemo {
public class Wheels : Animatable {
[SerializeField] Demo demo;
[SerializeField] Transform[] wheels;
bool isAnimating;
Sequence sequence;
public override void OnClick() {
demo.AnimateAll(!isAnimating);
}
public override Sequence Animate(bool _isAnimating) {
isAnimating = _isAnimating;
// Spinning wheels is an infinite animation, and we should not return it as result of this method.
// Instead, we should wrap the SpinWheelsInfinitely() call inside the empty Sequence. This way, the SpinWheelsInfinitely() call can be grouped and chained with other tweens and sequences.
return Sequence.Create().ChainCallback(this, target => target.SpinWheelsInfinitely());
}
void SpinWheelsInfinitely() {
if (isAnimating) {
sequence.Complete();
sequence = Sequence.Create(-1);
foreach (var wheel in wheels) {
sequence.Group(Tween.LocalEulerAngles(wheel, Vector3.zero, new Vector3(360, 0), 1, Ease.Linear));
}
} else {
if (sequence.isAlive) {
sequence.SetRemainingCycles(0);
}
}
}
}
}
#endif