AK056/Assets/GameLogic/Origin/device/DeviceStatus.cs

18 lines
359 B
C#

using UnityEngine.Playables;
[System.Serializable]
public class DeviceStatus
{
public SerializationVector posistion;
public SerializationVector roation;
public SerializationVector scale;
public string deviceCode;
public double animationTime;
public double animationSpeed;
public PlayState playState;
public int modelId;
}