// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#if UNITY_EDITOR
using System;
using UnityEditor;
using Object = UnityEngine.Object;
namespace Animancer.Editor
{
/// [Editor-Only]
/// A utility for manually drawing a .
///
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/CachedEditor
public class CachedEditor : IDisposable
{
/************************************************************************************************************************/
[NonSerialized] private Object[] _Targets = Array.Empty