using Sirenix.OdinInspector;
using UnityEngine;
namespace GameLogic
{
[System.Serializable]
public class ShelfRowAnimData
{
///
/// 伸动画
///
[LabelText("伸动画")] public AnimationClip stretch;
///
/// 缩动画
///
[LabelText("缩动画")] public AnimationClip shrink ;
}
}