using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace NodeCanvas.BehaviourTrees { [System.Obsolete("Use Succeed, Fail, Optional")] [Name("Invert")] [Category("Decorators")] [Description("Inverts Success to Failure and Failure to Success.")] [ParadoxNotion.Design.Icon("Remap")] public class Inverter : BTDecorator { protected override Status OnExecute(Component agent, IBlackboard blackboard) { if ( decoratedConnection == null ) return Status.Optional; status = decoratedConnection.Execute(agent, blackboard); switch ( status ) { case Status.Success: return Status.Failure; case Status.Failure: return Status.Success; } return status; } } }