using EasyInject.Attributes;
using UnityEngine;
///
/// 通信状态实体
///
///
[System.Serializable]
[Component]
public class CommunicationStatusData
{
///
/// wcs socket是已连接
///
public bool wcsStocketConnected;
///
/// wms socket是已连接
///
public bool wmsStocketConnected;
///
/// 输送线数量
///
public int conveyorNumber = 230;
///
/// 堆垛机数量
///
public int stackerNumber = 8;
///
/// AGV数量
///
public int agvNumber = 10;
///
/// 库位数量
///
public int storageNumber = 4883;
}