using EasyInject.Attributes;
using TMPro;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.UI;
///
/// 自动旋转按钮
///
[GameObjectBean]
public class AutoRotationButton : MonoBehaviour
{
public PlayableDirector playable;
private Button button;
private TMP_Text text;
private bool isRotation = true;
public LayerMask layerMask;
void Start()
{
button = GetComponent