using EasyInject.Attributes; using TMPro; using UnityEngine; using UnityEngine.Playables; using UnityEngine.UI; /// /// 自动旋转按钮 /// [GameObjectBean] public class AutoRotationButton : MonoBehaviour { public PlayableDirector playable; private Button button; private TMP_Text text; private bool isRotation = true; public LayerMask layerMask; void Start() { button = GetComponent