using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IFollowHelp
{
///
/// ¾µÍ·¸úËæ
///
public Transform Follow { get; }
///
/// ¾µÍ·³¯Ïò
///
public Transform FookAt { get; }
public Vector3 Offset { get; }
}