using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace GameLogic { [CreateAssetMenu(fileName = "shelfConfig_", menuName = "数字孪生/ShelfConfig")] public class So_ShelfConfig : SerializedScriptableObject { [LabelText("货物所属工具组"),ShowInInspector] public List groups = new List(); [LabelText("伸缩动画"),ShowInInspector]public Dictionary shelfAnimDatas = new Dictionary(); public ShelfRowAnimData GetAnimaData(int row) { return shelfAnimDatas.GetValueOrDefault(row); } } }