using UnityEngine; namespace GameLogic { public static class DataUtility { public static int GetRow(string data) { var array = data.Split('-'); return int.Parse(array[0]); } public static int GetColumn(string data) { var array = data.Split('-'); return int.Parse(array[1]); } public static int GetLayer(string data) { var array = data.Split('-'); return int.Parse(array[2]); } } }