using EasyInject.Attributes; using UnityEngine; /// /// 通信状态实体 /// /// [System.Serializable] [Component] public class CommunicationStatusData { /// /// wcs socket是已连接 /// public bool wcsStocketConnected; /// /// wms socket是已连接 /// public bool wmsStocketConnected; /// /// 输送线数量 /// public int conveyorNumber = 230; /// /// 堆垛机数量 /// public int stackerNumber = 8; /// /// AGV数量 /// public int agvNumber = 10; /// /// 库位数量 /// public int storageNumber = 4883; }