using EasyInject.Attributes; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// wegbl ÊôÐÔÉèÖÃÆ÷ /// [Component] public class WebGlSetting : ISetting { public string Code => "WEGBL"; public T Read(string setItem) { throw new System.NotImplementedException(); } public void Remove(string setItem) { throw new System.NotImplementedException(); } public bool Save(string setItem, T value) { throw new System.NotImplementedException(); } }