using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeviceData { public string deviceCode { get; set; } public string deviceName { get; set; } public string deviceType { get; set; } public Boolean isOnline { get; set; } public Boolean hasError { get; set; } public Boolean isWorking { get; set; } public Boolean hasGoods { get; set; } public string errorMessage { get; set; } public string driverCode { get; set; } public string driverName { get; set; } public object extra { get; set; } }