using Sirenix.OdinInspector; using UnityEngine; [System.Serializable] public class ContainerInfo { [LabelText("货物")]public GameObject container; [LabelText("货架")] public ShelfActor shelf; [LabelText("货架排")]public int shelfRow; [LabelText("货架列")]public int shelColumn; [LabelText("货架层")]public int shelfLayer; }