using EasyInject.Attributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// wegbl ÊôÐÔÉèÖÃÆ÷
///
[Component]
public class WebGlSetting : ISetting
{
public string Code => "WEGBL";
public T Read(string setItem)
{
throw new System.NotImplementedException();
}
public void Remove(string setItem)
{
throw new System.NotImplementedException();
}
public bool Save(string setItem, T value)
{
throw new System.NotImplementedException();
}
}