using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 输送线对接数据 /// [System.Serializable] public class ConveyorData { public int mode; public int move; public int action; public string nextDevice; public string containerType; public string containerCode; public string instructionCode; public string lastInstructionCode; public string lastContainerCode; public string procedureCode; public string deviceCode; public bool? stopWorking; public bool isEmpty; public string isFull; public string skuCode; public int toCommand; }