// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik // // Compare to the original script: https://github.com/Unity-Technologies/animation-jobs-samples/blob/master/Assets/animation-jobs-samples/Samples/Scripts/TwoBoneIK/TwoBoneIK.cs #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Samples.Jobs { /// /// An sample of how to use Animation Jobs in Animancer to apply simple two bone Inverse Kinematics, /// even to Generic Rigs which are not supported by Unity's inbuilt IK system. /// /// /// /// This sample is based on Unity's /// Animation Jobs Samples. /// /// This script sets up the job in place of /// /// TwoBoneIK.cs. /// /// The script is almost identical to the original /// /// TwoBoneIKJob.cs. /// /// The Animation Rigging package /// has an IK system which is much better than this sample. /// /// Sample: /// /// Two Bone IK /// /// /// https://kybernetik.com.au/animancer/api/Animancer.Samples.Jobs/TwoBoneIK /// [AddComponentMenu(Strings.SamplesMenuPrefix + "Jobs - Two Bone IK")] [AnimancerHelpUrl(typeof(TwoBoneIK))] public class TwoBoneIK : MonoBehaviour { /************************************************************************************************************************/ [SerializeField] private AnimancerComponent _Animancer; [SerializeField] private Transform _EndBone; [SerializeField] private Transform _Target; /************************************************************************************************************************/ protected virtual void Awake() { // Get the bones we want to affect. Transform midBone = _EndBone.parent; Transform topBone = midBone.parent; // Create the job and setup its details. TwoBoneIKJob twoBoneIKJob = new(); twoBoneIKJob.Setup(_Animancer.Animator, topBone, midBone, _EndBone, _Target); // Add it to Animancer's output. _Animancer.Graph.InsertOutputJob(twoBoneIKJob); } /************************************************************************************************************************/ } }