// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Samples.AnimatorControllers.GameKit
{
///
/// A which teleports back to the starting position, plays an animation then returns
/// to the state.
///
///
///
/// Sample:
///
/// 3D Game Kit/Respawn
///
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.AnimatorControllers.GameKit/RespawnState
///
[AddComponentMenu(Strings.SamplesMenuPrefix + "Game Kit - Respawn State")]
[AnimancerHelpUrl(typeof(RespawnState))]
public class RespawnState : CharacterState
{
/************************************************************************************************************************/
[SerializeField] private ClipTransition _Animation;
[SerializeField] private UnityEvent _OnEnterState;// See the Read Me.
[SerializeField] private UnityEvent _OnExitState;// See the Read Me.
private Vector3 _StartingPosition;
/************************************************************************************************************************/
protected virtual void Awake()
{
_Animation.Events.OnEnd = Character.StateMachine.ForceSetDefaultState;
_StartingPosition = transform.position;
}
/************************************************************************************************************************/
protected virtual void OnEnable()
{
Character.Animancer.Play(_Animation);
Character.transform.position = _StartingPosition;
_OnEnterState.Invoke();
}
/************************************************************************************************************************/
protected virtual void OnDisable()
{
_OnExitState.Invoke();
}
/************************************************************************************************************************/
public override bool CanExitState => false;
/************************************************************************************************************************/
}
}