// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
using System;
using UnityEngine;
namespace Animancer.Samples.Layers
{
/// A with a
///
///
/// Sample:
///
/// Facial Expressions
///
///
/// https://kybernetik.com.au/animancer/api/Animancer.Samples.Layers/NamedClipTransition
///
[AnimancerHelpUrl(typeof(NamedClipTransition))]
[Serializable]
public class NamedClipTransition : ClipTransition
{
/************************************************************************************************************************/
[SerializeField]
private string _Name;
///
public override string Name
=> _Name;
/// Sets the .
public void SetName(string name)
=> _Name = name;
/************************************************************************************************************************/
}
}