// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik // using System; using UnityEngine; namespace Animancer.Samples.Layers { /// A with a /// /// /// Sample: /// /// Facial Expressions /// /// /// https://kybernetik.com.au/animancer/api/Animancer.Samples.Layers/NamedClipTransition /// [AnimancerHelpUrl(typeof(NamedClipTransition))] [Serializable] public class NamedClipTransition : ClipTransition { /************************************************************************************************************************/ [SerializeField] private string _Name; /// public override string Name => _Name; /// Sets the . public void SetName(string name) => _Name = name; /************************************************************************************************************************/ } }