// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
#if UNITY_EDITOR && UNITY_IMGUI
using System;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using static Animancer.Editor.AnimancerGUI;
namespace Animancer.Editor
{
/// [Editor-Only] Draws the Inspector GUI for a .
///
/// Documentation:
///
/// Transitions and
///
/// Mixers
///
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/MixerTransitionDrawer
public class MixerTransitionDrawer : ManualMixerTransitionDrawer
{
/************************************************************************************************************************/
/// The number of horizontal pixels the "Threshold" label occupies.
private readonly float ThresholdWidth;
/************************************************************************************************************************/
private static float _StandardThresholdWidth;
///
/// The number of horizontal pixels the word "Threshold" occupies when drawn with the
/// style.
///
protected static float StandardThresholdWidth
{
get
{
if (_StandardThresholdWidth == 0)
_StandardThresholdWidth = AnimancerGUI.CalculateWidth(EditorStyles.popup, "Threshold");
return _StandardThresholdWidth;
}
}
/************************************************************************************************************************/
///
/// Creates a new using the default .
///
public MixerTransitionDrawer()
: this(StandardThresholdWidth)
{ }
///
/// Creates a new using a custom width for its threshold labels.
///
protected MixerTransitionDrawer(float thresholdWidth)
=> ThresholdWidth = thresholdWidth;
/************************************************************************************************************************/
///
/// The serialized of the
/// .
///
protected static SerializedProperty CurrentThresholds { get; private set; }
/************************************************************************************************************************/
///
protected override void GatherSubProperties(SerializedProperty property)
{
base.GatherSubProperties(property);
CurrentThresholds = property.FindPropertyRelative(MixerTransition2D.ThresholdsField);
if (CurrentAnimations == null ||
CurrentThresholds == null ||
property.hasMultipleDifferentValues)
return;
var count = Math.Max(CurrentAnimations.arraySize, CurrentThresholds.arraySize);
CurrentAnimations.arraySize = count;
CurrentThresholds.arraySize = count;
if (CurrentSpeeds != null &&
CurrentSpeeds.arraySize != 0)
CurrentSpeeds.arraySize = count;
}
/************************************************************************************************************************/
///
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var height = base.GetPropertyHeight(property, label);
if (property.isExpanded)
{
if (CurrentThresholds != null)
{
height -= StandardSpacing +
EditorGUI.GetPropertyHeight(CurrentThresholds, label);
}
}
return height;
}
/************************************************************************************************************************/
///
protected override void DoChildPropertyGUI(
ref Rect area,
SerializedProperty rootProperty,
SerializedProperty property,
GUIContent label)
{
if (property.propertyPath.EndsWith($".{MixerTransition2D.ThresholdsField}"))
return;
base.DoChildPropertyGUI(ref area, rootProperty, property, label);
}
/************************************************************************************************************************/
/// Splits the specified `area` into separate sections.
protected void SplitListRect(
Rect area,
bool isHeader,
out Rect animation,
out Rect threshold,
out Rect speed,
out Rect sync)
{
SplitListRect(area, isHeader, out animation, out speed, out sync);
if (TwoLineMode && !isHeader)
{
threshold = StealFromLeft(ref speed, ThresholdWidth, StandardSpacing);
}
else
{
threshold = animation;
var xMin = threshold.xMin = EditorGUIUtility.labelWidth + IndentSize;
animation.xMax = xMin - StandardSpacing;
}
}
/************************************************************************************************************************/
///
protected override void DoChildListHeaderGUI(Rect area)
{
SplitListRect(
area,
true,
out var animationArea,
out var thresholdArea,
out var speedArea,
out var syncArea);
DoAnimationHeaderGUI(animationArea);
var attribute = AttributeCache.FindAttribute(CurrentThresholds);
var text = attribute != null
? attribute.Label
: "Threshold";
using (var label = PooledGUIContent.Acquire(text,
"The parameter values at which each child state will be fully active"))
DoHeaderDropdownGUI(thresholdArea, CurrentThresholds, label, AddThresholdFunctionsToMenu);
DoSpeedHeaderGUI(speedArea);
DoSyncHeaderGUI(syncArea);
}
/************************************************************************************************************************/
///
protected override void DoElementGUI(
Rect area,
int index,
SerializedProperty animation,
SerializedProperty speed)
{
SplitListRect(
area,
false,
out var animationArea,
out var thresholdArea,
out var speedArea,
out var syncArea);
DoAnimationField(animationArea, animation);
DoThresholdGUI(thresholdArea, index);
DoSpeedFieldGUI(speedArea, speed, index);
DoSyncToggleGUI(syncArea, index);
}
/************************************************************************************************************************/
/// Draws the GUI of the threshold at the specified `index`.
protected virtual void DoThresholdGUI(Rect area, int index)
{
var threshold = CurrentThresholds.GetArrayElementAtIndex(index);
EditorGUI.PropertyField(area, threshold, GUIContent.none);
}
/************************************************************************************************************************/
///
protected override void OnAddElement(int index)
{
base.OnAddElement(index);
if (CurrentThresholds.arraySize > 0)
CurrentThresholds.InsertArrayElementAtIndex(index);
}
/************************************************************************************************************************/
///
protected override void OnRemoveElement(ReorderableList list)
{
base.OnRemoveElement(list);
Serialization.RemoveArrayElement(CurrentThresholds, list.index);
}
/************************************************************************************************************************/
///
protected override void ResizeList(int size)
{
base.ResizeList(size);
CurrentThresholds.arraySize = size;
}
/************************************************************************************************************************/
///
protected override void OnReorderList(ReorderableList list, int oldIndex, int newIndex)
{
base.OnReorderList(list, oldIndex, newIndex);
CurrentThresholds.MoveArrayElement(oldIndex, newIndex);
}
/************************************************************************************************************************/
/// Adds functions to the `menu` relating to the thresholds.
protected virtual void AddThresholdFunctionsToMenu(GenericMenu menu) { }
/************************************************************************************************************************/
}
}
#endif