using Sirenix.OdinInspector; namespace GameLogic.Game.Common.Enum { public enum CarTaskStatusEnum { //待机 [LabelText("待机")] STANDBY = 0, //取货中 [LabelText("取货中")] TAKING = 1, //申请取货 [LabelText("申请取货")] APPLY_TAKE = 2, //取货完成 [LabelText("取货完成")] TAKE_FINISHED = 3, //放货中 [LabelText("放货中")] PUTTING = 4, //申请放货 [LabelText("申请放货")] APPLY_PUT = 5, //放货完成 [LabelText("放货完成")] PUT_FINISHED = 6, //任务异常完成 [LabelText("任务异常完成")] ERORR_FINNSHED = 7, //异常 [LabelText("异常")] EXCEPTION = 8, //作废 [LabelText("作废")] DERRECATE = 9, [LabelText("下发")] SENT = 10, } }