using UnityEngine; namespace GameLogic { public static class DataUtility { public static int GetRow(string data) { var array = data.Split('-'); return int.Parse(array[0]); } public static int GetColumn(string data) { var array = data.Split('-'); return int.Parse(array[1]); } public static int GetLayer(string data) { var array = data.Split('-'); return int.Parse(array[2]); } public static (int row, int column, int layer) GetRowAndColumnAndLayer(string data) { var array = data.Split('-'); return (int.Parse(array[0]), int.Parse(array[1]), int.Parse(array[2])); } public static string GetPosition(int row, int column, int layer) { return $"{row:D2}-{column:D2}-{layer:D2}"; } } }