using Sirenix.OdinInspector; namespace GameLogic.Game.Common.Enum { public enum CarTaskStatusEnum { //待机 [LabelText("待机")] Standby = 0, //取货中 [LabelText("取货中")] Taking = 1, //申请取货 [LabelText("申请取货")] ApplyTake = 2, //取货完成 [LabelText("取货完成")] TakeFinished = 3, //放货中 [LabelText("放货中")] Put = 4, //申请放货 [LabelText("申请放货")] ApplyPut = 5, //放货完成 [LabelText("放货完成")] PutFinished = 6, //任务异常完成 [LabelText("任务异常完成")] ErorrFinnshed = 7, //异常 [LabelText("异常")] Exception = 8, //作废 [LabelText("作废")] Derrecate = 9, [LabelText("下发")] Sent = 10, } }