using EasyInject.Attributes;
using UnityEngine;
using UnityEngine.UI;
///
/// ÕÛµþºÍÊÕÆð
///
[GameObjectBean(ENameType.GameObjectName)]
public class FoldAndPutAwayButton : MonoBehaviour
{
private Animator animator;
public Button button;
// Start is called before the first frame update
void Start()
{
button.onClick.AddListener(ClickFold);
animator = GetComponent();
}
public void ClickFold()
{
animator.speed = 1;
}
private void Close()
{
animator.speed = 0;
}
}