代码变更
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parent
2eb6590e59
commit
e03ed1cc33
@ -31,8 +31,10 @@ public class ShelfNetListenerComponent : MonoBehaviour,IWcsSocketDataHandle
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private void Start()
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{
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_shelfActor = GetComponent<ShelfActor>();
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_deviceCode = _shelfActor._shelfConfig.deviceCode;
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_deviceType = _shelfActor._shelfConfig.deviceType;
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_deviceCode = "DDJ01";
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// _deviceCode = _shelfActor._shelfConfig.deviceCode;
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// _deviceType = _shelfActor._shelfConfig.deviceType;
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_deviceType = "STACKER";
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}
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public void DataHandle(object data, object other = null)
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@ -16,7 +16,6 @@ public class InitNetWorkProcess : IProcessState
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[Autowired("WmsStorageWebsocket")]
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private WmsStorageWebsocket wmsStorageWebsocket;
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private bool executing = false;
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[Autowired] AgvTaskListData _agvTaskListData;
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public string Name { get => "InitNetWorkProcess"; }
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public int Priority { get => 0; }
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public bool IsExecuteProcess { get => executing; set => executing = value; }
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@ -38,8 +37,6 @@ public class InitNetWorkProcess : IProcessState
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////监听后台数据变化
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wmsStorageWebsocket.OnMessage(v.DataHandle);
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});
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//³õʼ»¯agvÈÎÎñÁбí
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_agvTaskListData.Init();
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netWorkComponent?.ConnectAllWebSocket();
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}
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@ -154,301 +154,301 @@ public class ForkAgvDevice : AbstractDevice, ICar
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}
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private void FixedUpdate()
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{
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//设备没初始化
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if (!initialize)
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{
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return;
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}
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if (!hasTask)
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{
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return;
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}
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UpdateTask();
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//当任务状态是下发状态是,执行
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if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.SENT)
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{
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if (currentFeedBackStatus != AgvCarManage.CarTaskStatusEnum.TAKING)
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{
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currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.TAKING;
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}
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//多次申请
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FeedBackTaskStatus(currentFeedBackStatus);
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}
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//取货中
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if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.TAKING)
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{
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agent.isStopped = false;
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//开始代理
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StartAgent(taskInfo.fromLocation);
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// 起点旋转位置
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if (applyTakePosition.Count > 0)
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{
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Vector3 applyTakeVector = LastPosition(applyTakePosition,taskInfo.fromLocation);
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//抵达后,申请取货流程
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Vector3 targetPosition = new Vector3(applyTakeVector.x, transform.position.y, applyTakeVector.z);
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if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
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{
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agent.isStopped = true;
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agent.updateRotation = false;
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currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.APPLY_TAKE;
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FeedBackTaskStatus(currentFeedBackStatus);
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}
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}
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}
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//申请取货
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if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.APPLY_TAKE)
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{
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//抵达终点
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Vector3 targetPosition = new Vector3(transform.position.x, agent.destination.y, transform.position.z);
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if (Vector3.Distance(targetPosition, agent.destination) <= 0.1f)
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{
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//获取库位容器模型,绑定到货叉上
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GameObject game = deviceParseService.GameObjectByDevice(taskInfo.fromLocation);
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if (game != null)
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{
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Container container = game.GetComponentInChildren<Container>();
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if (container != null)
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{
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container.transform.parent = forkCargo.transform;
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container.Agent.enabled = false;
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container.Agent.isStopped = true;
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playable.Play();
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}
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}
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//反馈取货完成
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currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.TAKE_FINISHED;
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FeedBackTaskStatus(currentFeedBackStatus);
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}
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Quaternion targetRotation = RotationByDevice(taskInfo.fromDevice);
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if (transform.localRotation == targetRotation)
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{
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//校验起点是设备,需要提升货叉到高位
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if (!IsShelf(taskInfo.fromLocation))
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{
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if(playable.time <= 1.3)
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{
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playable.Play();
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}
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else
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{
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playable.Pause();
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}
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}
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if(playable.state == PlayState.Paused)
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{
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agent.isStopped = false;
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}
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}
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else
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{
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transform.localRotation = Quaternion.RotateTowards(transform.localRotation, targetRotation, _speed * 2);
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}
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}
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//取货完成
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if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.TAKE_FINISHED)
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{
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if (HasGood)
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{
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//是库位取货方式
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if (IsShelf(taskInfo.fromDevice))
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{
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if (playable.time >= 0.4)
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{
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OnMinFPS();
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}
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if (playable.state == PlayState.Paused)
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{
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agent.updateRotation = true;
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currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.PUTTING;
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FeedBackTaskStatus(currentFeedBackStatus);
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}
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}
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else
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{
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//接驳点取货方式
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//需要回退到指定位置做货叉下降动作
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Vector3 target = LastPosition(applyTakePosition, taskInfo.fromDevice);
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agent.isStopped = false;
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//开始代理
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StartAgent(target);
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Vector3 targetPosition = new Vector3(target.x, transform.position.y, target.z);
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//到位后,开始下降货叉
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if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
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{
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if (playable.time >= 0.6)
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{
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playable.playableGraph.GetRootPlayable(0).SetSpeed(-1);
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playable.Play();
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}
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else
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{
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playable.Pause();
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agent.updateRotation = true;
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currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.PUTTING;
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FeedBackTaskStatus(currentFeedBackStatus);
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}
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}
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else
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{
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//货叉升到满叉才执行后续动作
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if (playable.time < 1.99)
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{
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playable.Play();
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}
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}
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}
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}
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else
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{
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GameObject game = deviceParseService.GameObjectByDevice(taskInfo.fromLocation);
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if (game != null)
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{
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Container container = game.GetComponentInChildren<Container>();
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if (container != null)
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{
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container.isAwke = false;
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container.transform.parent = forkCargo.transform;
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playable.Play();
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}
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}
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}
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return;
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}
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//放货中
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if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.PUTTING)
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{
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//未代理开始代理
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StartAgent(taskInfo.toLocation);
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// 起点旋转位置
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if (applyPutPosition.Count > 0)
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{
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Vector3 applyPutVector = LastPosition(applyPutPosition, taskInfo.toLocation);
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//抵达后,申请取货流程
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Vector3 targetPosition = new Vector3(applyPutVector.x, transform.position.y, applyPutVector.z);
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if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
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{
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agent.isStopped = true;
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agent.updateRotation = false;
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currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.APPLY_PUT;
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FeedBackTaskStatus(currentFeedBackStatus);
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}
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}
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}
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//申请放货
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if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.APPLY_PUT && currentFeedBackStatus == AgvCarManage.CarTaskStatusEnum.APPLY_PUT)
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{
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//抵达终点
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if (Vector3.Distance(transform.position, agent.destination) <= 0.1f)
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{
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currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.PUT_FINISHED;
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}
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Quaternion targetRotation = RotationByDevice(taskInfo.toDevice);
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if (transform.localRotation == targetRotation)
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{
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//启用代理
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agent.isStopped = false;
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//如果是设备将货叉提升完
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if(!IsShelf(taskInfo.toLocation))
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{
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playable.Play();
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}
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}
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else
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{
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transform.localRotation = Quaternion.RotateTowards(transform.localRotation, targetRotation, _speed * 2);
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}
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}
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if (currentFeedBackStatus == AgvCarManage.CarTaskStatusEnum.PUT_FINISHED)
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{
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if (HasGood)
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{
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//校验是库位还是设备
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if(IsShelf(taskInfo.toLocation))
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{
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Debug.LogWarning("放货持续");
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if (playable.time > 0)
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{
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playable.playableGraph.GetRootPlayable(0).SetSpeed(-1);
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playable.Play();
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}
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else
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{
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//暂停播放
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//playable.Pause();
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////解绑容器
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//Container container = forkCargo.transform.GetComponentInChildren<Container>();
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//container.transform.parent = null;
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OnMaxFPS();
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}
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}
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else
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{
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if (playable.time > 1.5f)
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{
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playable.playableGraph.GetRootPlayable(0).SetSpeed(-1);
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playable.Play();
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}
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else
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{
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OnMaxFPS();
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}
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}
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}
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else
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{
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if(!IsShelf(taskInfo.toLocation))
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{
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//当后退完成后最终下降完货叉,并重置agv状态
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Vector3 position = LastPosition(applyPutPosition, taskInfo.toLocation);
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Vector3 targetPosition = new Vector3(position.x, transform.position.y, position.z);
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if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
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{
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if(playable.time > 0)
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{
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playable.Play();
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}
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else
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{
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playable.Pause();
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FeedBackTaskStatus(currentFeedBackStatus);
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Rest();
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}
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}
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}
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else
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{
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Vector3 position = LastPosition(applyPutPosition, taskInfo.toLocation);
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Vector3 targetPosition = new Vector3(position.x, transform.position.y, position.z);
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if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
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{
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GameObject game = deviceParseService.GameObjectByDevice(taskInfo.toLocation);
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Container container = containersManage.GetContainerByCode(taskInfo.containerCode);
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container.transform.parent = game.transform;
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container.transform.localPosition = new Vector3(0, -0.2472343f, 0.0006999969f);
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container.Agent.enabled = true;
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FeedBackTaskStatus(currentFeedBackStatus);
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Rest();
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}
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}
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}
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}
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}
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// private void FixedUpdate()
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// {
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// //设备没初始化
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// if (!initialize)
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// {
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// return;
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// }
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//
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// if (!hasTask)
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// {
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// return;
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// }
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// UpdateTask();
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// //当任务状态是下发状态是,执行
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// if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.SENT)
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// {
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// if (currentFeedBackStatus != AgvCarManage.CarTaskStatusEnum.TAKING)
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// {
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// currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.TAKING;
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// }
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// //多次申请
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// FeedBackTaskStatus(currentFeedBackStatus);
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// }
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// //取货中
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// if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.TAKING)
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// {
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// agent.isStopped = false;
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// //开始代理
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// StartAgent(taskInfo.fromLocation);
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// // 起点旋转位置
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// if (applyTakePosition.Count > 0)
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// {
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// Vector3 applyTakeVector = LastPosition(applyTakePosition,taskInfo.fromLocation);
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// //抵达后,申请取货流程
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// Vector3 targetPosition = new Vector3(applyTakeVector.x, transform.position.y, applyTakeVector.z);
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// if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
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// {
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// agent.isStopped = true;
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// agent.updateRotation = false;
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// currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.APPLY_TAKE;
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// FeedBackTaskStatus(currentFeedBackStatus);
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// }
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// }
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// }
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// //申请取货
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// if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.APPLY_TAKE)
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// {
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// //抵达终点
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// Vector3 targetPosition = new Vector3(transform.position.x, agent.destination.y, transform.position.z);
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// if (Vector3.Distance(targetPosition, agent.destination) <= 0.1f)
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// {
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// //获取库位容器模型,绑定到货叉上
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// GameObject game = deviceParseService.GameObjectByDevice(taskInfo.fromLocation);
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// if (game != null)
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// {
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// Container container = game.GetComponentInChildren<Container>();
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// if (container != null)
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// {
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// container.transform.parent = forkCargo.transform;
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// container.Agent.enabled = false;
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// container.Agent.isStopped = true;
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// playable.Play();
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// }
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// }
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// //反馈取货完成
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// currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.TAKE_FINISHED;
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// FeedBackTaskStatus(currentFeedBackStatus);
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// }
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// Quaternion targetRotation = RotationByDevice(taskInfo.fromDevice);
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// if (transform.localRotation == targetRotation)
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// {
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// //校验起点是设备,需要提升货叉到高位
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// if (!IsShelf(taskInfo.fromLocation))
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// {
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// if(playable.time <= 1.3)
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// {
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// playable.Play();
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// }
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// else
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// {
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// playable.Pause();
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// }
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// }
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// if(playable.state == PlayState.Paused)
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// {
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// agent.isStopped = false;
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// }
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// }
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// else
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// {
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// transform.localRotation = Quaternion.RotateTowards(transform.localRotation, targetRotation, _speed * 2);
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// }
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// }
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//
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//
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// //取货完成
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// if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.TAKE_FINISHED)
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// {
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// if (HasGood)
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// {
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// //是库位取货方式
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// if (IsShelf(taskInfo.fromDevice))
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// {
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// if (playable.time >= 0.4)
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// {
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// OnMinFPS();
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// }
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// if (playable.state == PlayState.Paused)
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// {
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// agent.updateRotation = true;
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// currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.PUTTING;
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// FeedBackTaskStatus(currentFeedBackStatus);
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// }
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// }
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// else
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// {
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// //接驳点取货方式
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// //需要回退到指定位置做货叉下降动作
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// Vector3 target = LastPosition(applyTakePosition, taskInfo.fromDevice);
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// agent.isStopped = false;
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// //开始代理
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// StartAgent(target);
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// Vector3 targetPosition = new Vector3(target.x, transform.position.y, target.z);
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// //到位后,开始下降货叉
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// if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
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// {
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// if (playable.time >= 0.6)
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// {
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// playable.playableGraph.GetRootPlayable(0).SetSpeed(-1);
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// playable.Play();
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// }
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// else
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// {
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// playable.Pause();
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// agent.updateRotation = true;
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// currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.PUTTING;
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// FeedBackTaskStatus(currentFeedBackStatus);
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// }
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// }
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// else
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// {
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// //货叉升到满叉才执行后续动作
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// if (playable.time < 1.99)
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// {
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// playable.Play();
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// }
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// }
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//
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// }
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//
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// }
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// else
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// {
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// GameObject game = deviceParseService.GameObjectByDevice(taskInfo.fromLocation);
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// if (game != null)
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// {
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// Container container = game.GetComponentInChildren<Container>();
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||||
//
|
||||
// if (container != null)
|
||||
// {
|
||||
// container.isAwke = false;
|
||||
// container.transform.parent = forkCargo.transform;
|
||||
// playable.Play();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
// //放货中
|
||||
// if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.PUTTING)
|
||||
// {
|
||||
// //未代理开始代理
|
||||
// StartAgent(taskInfo.toLocation);
|
||||
//
|
||||
// // 起点旋转位置
|
||||
// if (applyPutPosition.Count > 0)
|
||||
// {
|
||||
// Vector3 applyPutVector = LastPosition(applyPutPosition, taskInfo.toLocation);
|
||||
// //抵达后,申请取货流程
|
||||
// Vector3 targetPosition = new Vector3(applyPutVector.x, transform.position.y, applyPutVector.z);
|
||||
// if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
|
||||
// {
|
||||
// agent.isStopped = true;
|
||||
// agent.updateRotation = false;
|
||||
// currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.APPLY_PUT;
|
||||
// FeedBackTaskStatus(currentFeedBackStatus);
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// //申请放货
|
||||
// if (taskInfo.agvTaskStatus == AgvCarManage.CarTaskStatusEnum.APPLY_PUT && currentFeedBackStatus == AgvCarManage.CarTaskStatusEnum.APPLY_PUT)
|
||||
// {
|
||||
// //抵达终点
|
||||
// if (Vector3.Distance(transform.position, agent.destination) <= 0.1f)
|
||||
// {
|
||||
// currentFeedBackStatus = AgvCarManage.CarTaskStatusEnum.PUT_FINISHED;
|
||||
//
|
||||
// }
|
||||
// Quaternion targetRotation = RotationByDevice(taskInfo.toDevice);
|
||||
// if (transform.localRotation == targetRotation)
|
||||
// {
|
||||
// //启用代理
|
||||
// agent.isStopped = false;
|
||||
// //如果是设备将货叉提升完
|
||||
// if(!IsShelf(taskInfo.toLocation))
|
||||
// {
|
||||
// playable.Play();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// transform.localRotation = Quaternion.RotateTowards(transform.localRotation, targetRotation, _speed * 2);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (currentFeedBackStatus == AgvCarManage.CarTaskStatusEnum.PUT_FINISHED)
|
||||
// {
|
||||
// if (HasGood)
|
||||
// {
|
||||
// //校验是库位还是设备
|
||||
//
|
||||
// if(IsShelf(taskInfo.toLocation))
|
||||
// {
|
||||
// Debug.LogWarning("放货持续");
|
||||
// if (playable.time > 0)
|
||||
// {
|
||||
// playable.playableGraph.GetRootPlayable(0).SetSpeed(-1);
|
||||
// playable.Play();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //暂停播放
|
||||
// //playable.Pause();
|
||||
// ////解绑容器
|
||||
// //Container container = forkCargo.transform.GetComponentInChildren<Container>();
|
||||
// //container.transform.parent = null;
|
||||
// OnMaxFPS();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (playable.time > 1.5f)
|
||||
// {
|
||||
// playable.playableGraph.GetRootPlayable(0).SetSpeed(-1);
|
||||
// playable.Play();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// OnMaxFPS();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if(!IsShelf(taskInfo.toLocation))
|
||||
// {
|
||||
// //当后退完成后最终下降完货叉,并重置agv状态
|
||||
// Vector3 position = LastPosition(applyPutPosition, taskInfo.toLocation);
|
||||
// Vector3 targetPosition = new Vector3(position.x, transform.position.y, position.z);
|
||||
//
|
||||
// if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
|
||||
// {
|
||||
// if(playable.time > 0)
|
||||
// {
|
||||
// playable.Play();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// playable.Pause();
|
||||
// FeedBackTaskStatus(currentFeedBackStatus);
|
||||
// Rest();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Vector3 position = LastPosition(applyPutPosition, taskInfo.toLocation);
|
||||
// Vector3 targetPosition = new Vector3(position.x, transform.position.y, position.z);
|
||||
// if (Vector3.Distance(transform.position, targetPosition) <= 0.1f)
|
||||
// {
|
||||
// GameObject game = deviceParseService.GameObjectByDevice(taskInfo.toLocation);
|
||||
// Container container = containersManage.GetContainerByCode(taskInfo.containerCode);
|
||||
// container.transform.parent = game.transform;
|
||||
// container.transform.localPosition = new Vector3(0, -0.2472343f, 0.0006999969f);
|
||||
// container.Agent.enabled = true;
|
||||
// FeedBackTaskStatus(currentFeedBackStatus);
|
||||
// Rest();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
/// <summary>
|
||||
/// 重置设备状态
|
||||
/// </summary>
|
||||
@ -473,7 +473,7 @@ public class ForkAgvDevice : AbstractDevice, ICar
|
||||
{
|
||||
if(debugFeedBack)
|
||||
{
|
||||
taskInfo.agvTaskStatus = status;
|
||||
// taskInfo.agvTaskStatus = status;
|
||||
}
|
||||
FeedBackEntity feedBackDTO = new FeedBackEntity();
|
||||
feedBackDTO.feedbackStatus = status.ToString();
|
||||
|
Loading…
x
Reference in New Issue
Block a user