82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEditor;
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using NUnit.Framework;
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namespace Unity.HLODSystem.EditorTests
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{
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[TestFixture]
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public class GetMeshRendererTest
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{
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MethodInfo m_getMeshRendererFunc;
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[SetUp]
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public void Setup()
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{
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}
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[TearDown]
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public void Cleanup()
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{
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}
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[Test]
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public void MeshRendererTest()
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{
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Prefabs/HLODTargetTest_MeshRenderer.prefab");
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var root = GameObject.Instantiate(prefab);
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var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root);
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Assert.AreEqual(8, targets.Count);
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var renderers = CreateUtils.GetMeshRenderers(targets, 0.0f, 0);
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Assert.AreEqual(8, renderers.Count);
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}
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[Test]
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public void LODGroupTest()
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{
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Prefabs/HLODTargetTest_LODGroup.prefab");
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var root = GameObject.Instantiate(prefab);
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var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root);
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Assert.AreEqual(2, targets.Count);
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var renderers = CreateUtils.GetMeshRenderers(targets, 0.0f, 0);
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Assert.AreEqual(2, renderers.Count);
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}
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[Test]
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public void LODGroupTest2()
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{
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Prefabs/HLODTargetTest_LODGroup2.prefab");
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var root = GameObject.Instantiate(prefab);
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var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root);
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Assert.AreEqual(3, targets.Count);
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var renderers = CreateUtils.GetMeshRenderers(targets, 0.0f, 0);
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Assert.AreEqual(6, renderers.Count);
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}
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[Test]
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public void MeshSettingTest()
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{
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/TestAssets/Prefabs/HLODTargetTest_MeshSetting.prefab");
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var root = GameObject.Instantiate(prefab);
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var targets = Unity.HLODSystem.Utils.ObjectUtils.HLODTargets(root);
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Assert.AreEqual(5, targets.Count);
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var renderers = CreateUtils.GetMeshRenderers(targets, 0.0f, 0);
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Assert.AreEqual(7, renderers.Count);
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}
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}
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} |