2025-04-22 17:16:40 +08:00

21 lines
393 B
C#

using System;
using System.Collections;
using UnityEngine;
namespace Unity.HLODSystem.Utils
{
public class BranchCoroutine : YieldInstruction
{
private IEnumerator m_Branch;
public BranchCoroutine(IEnumerator branch)
{
m_Branch = branch;
}
public IEnumerator GetBranch()
{
return m_Branch;
}
}
}