21 lines
393 B
C#
21 lines
393 B
C#
using System;
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using System.Collections;
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using UnityEngine;
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namespace Unity.HLODSystem.Utils
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{
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public class BranchCoroutine : YieldInstruction
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{
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private IEnumerator m_Branch;
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public BranchCoroutine(IEnumerator branch)
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{
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m_Branch = branch;
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}
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public IEnumerator GetBranch()
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{
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return m_Branch;
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}
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}
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}
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