2025-04-22 17:16:40 +08:00

59 lines
2.0 KiB
C#

namespace TEngine
{
/// <summary>
/// 卸载场景回调函数集。
/// </summary>
public sealed class UnloadSceneCallbacks
{
private readonly UnloadSceneSuccessCallback _unloadSceneSuccessCallback;
private readonly UnloadSceneFailureCallback _unloadSceneFailureCallback;
/// <summary>
/// 初始化卸载场景回调函数集的新实例。
/// </summary>
/// <param name="unloadSceneSuccessCallback">卸载场景成功回调函数。</param>
public UnloadSceneCallbacks(UnloadSceneSuccessCallback unloadSceneSuccessCallback)
: this(unloadSceneSuccessCallback, null)
{
}
/// <summary>
/// 初始化卸载场景回调函数集的新实例。
/// </summary>
/// <param name="unloadSceneSuccessCallback">卸载场景成功回调函数。</param>
/// <param name="unloadSceneFailureCallback">卸载场景失败回调函数。</param>
public UnloadSceneCallbacks(UnloadSceneSuccessCallback unloadSceneSuccessCallback, UnloadSceneFailureCallback unloadSceneFailureCallback)
{
if (unloadSceneSuccessCallback == null)
{
throw new GameFrameworkException("Unload scene success callback is invalid.");
}
_unloadSceneSuccessCallback = unloadSceneSuccessCallback;
_unloadSceneFailureCallback = unloadSceneFailureCallback;
}
/// <summary>
/// 获取卸载场景成功回调函数。
/// </summary>
public UnloadSceneSuccessCallback UnloadSceneSuccessCallback
{
get
{
return _unloadSceneSuccessCallback;
}
}
/// <summary>
/// 获取卸载场景失败回调函数。
/// </summary>
public UnloadSceneFailureCallback UnloadSceneFailureCallback
{
get
{
return _unloadSceneFailureCallback;
}
}
}
}