2025-04-22 17:16:40 +08:00

73 lines
2.3 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace TEngine
{
/// <summary>
/// 对象信息。
/// </summary>
[StructLayout(LayoutKind.Auto)]
public struct ObjectInfo
{
private readonly string _name;
private readonly bool _locked;
private readonly bool _customCanReleaseFlag;
private readonly int _priority;
private readonly DateTime _lastUseTime;
private readonly int _spawnCount;
/// <summary>
/// 初始化对象信息的新实例。
/// </summary>
/// <param name="name">对象名称。</param>
/// <param name="locked">对象是否被加锁。</param>
/// <param name="customCanReleaseFlag">对象自定义释放检查标记。</param>
/// <param name="priority">对象的优先级。</param>
/// <param name="lastUseTime">对象上次使用时间。</param>
/// <param name="spawnCount">对象的获取计数。</param>
public ObjectInfo(string name, bool locked, bool customCanReleaseFlag, int priority, DateTime lastUseTime, int spawnCount)
{
_name = name;
_locked = locked;
_customCanReleaseFlag = customCanReleaseFlag;
_priority = priority;
_lastUseTime = lastUseTime;
_spawnCount = spawnCount;
}
/// <summary>
/// 获取对象名称。
/// </summary>
public string Name => _name;
/// <summary>
/// 获取对象是否被加锁。
/// </summary>
public bool Locked => _locked;
/// <summary>
/// 获取对象自定义释放检查标记。
/// </summary>
public bool CustomCanReleaseFlag => _customCanReleaseFlag;
/// <summary>
/// 获取对象的优先级。
/// </summary>
public int Priority => _priority;
/// <summary>
/// 获取对象上次使用时间。
/// </summary>
public DateTime LastUseTime => _lastUseTime;
/// <summary>
/// 获取对象是否正在使用。
/// </summary>
public bool IsInUse => _spawnCount > 0;
/// <summary>
/// 获取对象的获取计数。
/// </summary>
public int SpawnCount => _spawnCount;
}
}