73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace TEngine
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{
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/// <summary>
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/// 对象信息。
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/// </summary>
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[StructLayout(LayoutKind.Auto)]
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public struct ObjectInfo
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{
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private readonly string _name;
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private readonly bool _locked;
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private readonly bool _customCanReleaseFlag;
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private readonly int _priority;
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private readonly DateTime _lastUseTime;
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private readonly int _spawnCount;
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/// <summary>
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/// 初始化对象信息的新实例。
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/// </summary>
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/// <param name="name">对象名称。</param>
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/// <param name="locked">对象是否被加锁。</param>
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/// <param name="customCanReleaseFlag">对象自定义释放检查标记。</param>
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/// <param name="priority">对象的优先级。</param>
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/// <param name="lastUseTime">对象上次使用时间。</param>
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/// <param name="spawnCount">对象的获取计数。</param>
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public ObjectInfo(string name, bool locked, bool customCanReleaseFlag, int priority, DateTime lastUseTime, int spawnCount)
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{
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_name = name;
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_locked = locked;
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_customCanReleaseFlag = customCanReleaseFlag;
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_priority = priority;
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_lastUseTime = lastUseTime;
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_spawnCount = spawnCount;
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}
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/// <summary>
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/// 获取对象名称。
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/// </summary>
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public string Name => _name;
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/// <summary>
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/// 获取对象是否被加锁。
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/// </summary>
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public bool Locked => _locked;
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/// <summary>
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/// 获取对象自定义释放检查标记。
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/// </summary>
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public bool CustomCanReleaseFlag => _customCanReleaseFlag;
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/// <summary>
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/// 获取对象的优先级。
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/// </summary>
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public int Priority => _priority;
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/// <summary>
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/// 获取对象上次使用时间。
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/// </summary>
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public DateTime LastUseTime => _lastUseTime;
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/// <summary>
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/// 获取对象是否正在使用。
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/// </summary>
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public bool IsInUse => _spawnCount > 0;
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/// <summary>
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/// 获取对象的获取计数。
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/// </summary>
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public int SpawnCount => _spawnCount;
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}
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} |