164 lines
4.5 KiB
C#
164 lines
4.5 KiB
C#
using System;
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namespace TEngine
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{
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/// <summary>
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/// 对象基类。
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/// </summary>
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public abstract class ObjectBase : IMemory
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{
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private string _name;
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private object _target;
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private bool _locked;
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private int _priority;
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private DateTime _lastUseTime;
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/// <summary>
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/// 初始化对象基类的新实例。
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/// </summary>
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public ObjectBase()
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{
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_name = null;
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_target = null;
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_locked = false;
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_priority = 0;
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_lastUseTime = default(DateTime);
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}
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/// <summary>
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/// 获取对象名称。
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/// </summary>
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public string Name => _name;
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/// <summary>
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/// 获取对象。
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/// </summary>
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public object Target => _target;
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/// <summary>
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/// 获取或设置对象是否被加锁。
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/// </summary>
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public bool Locked
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{
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get => _locked;
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set => _locked = value;
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}
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/// <summary>
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/// 获取或设置对象的优先级。
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/// </summary>
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public int Priority
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{
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get => _priority;
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set => _priority = value;
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}
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/// <summary>
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/// 获取自定义释放检查标记。
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/// </summary>
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public virtual bool CustomCanReleaseFlag => true;
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/// <summary>
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/// 获取对象上次使用时间。
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/// </summary>
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public DateTime LastUseTime
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{
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get => _lastUseTime;
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internal set => _lastUseTime = value;
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}
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/// <summary>
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/// 初始化对象基类。
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/// </summary>
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/// <param name="target">对象。</param>
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protected void Initialize(object target)
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{
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Initialize(null, target, false, 0);
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}
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/// <summary>
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/// 初始化对象基类。
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/// </summary>
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/// <param name="name">对象名称。</param>
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/// <param name="target">对象。</param>
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protected void Initialize(string name, object target)
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{
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Initialize(name, target, false, 0);
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}
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/// <summary>
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/// 初始化对象基类。
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/// </summary>
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/// <param name="name">对象名称。</param>
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/// <param name="target">对象。</param>
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/// <param name="locked">对象是否被加锁。</param>
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protected void Initialize(string name, object target, bool locked)
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{
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Initialize(name, target, locked, 0);
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}
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/// <summary>
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/// 初始化对象基类。
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/// </summary>
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/// <param name="name">对象名称。</param>
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/// <param name="target">对象。</param>
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/// <param name="priority">对象的优先级。</param>
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protected void Initialize(string name, object target, int priority)
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{
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Initialize(name, target, false, priority);
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}
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/// <summary>
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/// 初始化对象基类。
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/// </summary>
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/// <param name="name">对象名称。</param>
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/// <param name="target">对象。</param>
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/// <param name="locked">对象是否被加锁。</param>
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/// <param name="priority">对象的优先级。</param>
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protected void Initialize(string name, object target, bool locked, int priority)
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{
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if (target == null)
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{
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throw new GameFrameworkException(Utility.Text.Format("Target '{0}' is invalid.", name));
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}
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_name = name ?? string.Empty;
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_target = target;
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_locked = locked;
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_priority = priority;
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_lastUseTime = DateTime.UtcNow;
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}
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/// <summary>
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/// 清理对象基类。
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/// </summary>
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public virtual void Clear()
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{
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_name = null;
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_target = null;
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_locked = false;
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_priority = 0;
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_lastUseTime = default(DateTime);
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}
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/// <summary>
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/// 获取对象时的事件。
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/// </summary>
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protected internal virtual void OnSpawn()
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{
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}
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/// <summary>
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/// 回收对象时的事件。
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/// </summary>
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protected internal virtual void OnUnspawn()
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{
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}
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/// <summary>
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/// 释放对象。
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/// </summary>
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/// <param name="isShutdown">是否是关闭对象池时触发。</param>
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protected internal abstract void Release(bool isShutdown);
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}
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} |