2025-04-22 17:16:40 +08:00

745 lines
36 KiB
C#

using System;
using System.Collections.Generic;
namespace TEngine
{
/// <summary>
/// 对象池管理器。
/// </summary>
public interface IObjectPoolModule
{
/// <summary>
/// 获取对象池数量。
/// </summary>
int Count
{
get;
}
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>是否存在对象池。</returns>
bool HasObjectPool<T>() where T : ObjectBase;
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>是否存在对象池。</returns>
bool HasObjectPool(Type objectType);
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <returns>是否存在对象池。</returns>
bool HasObjectPool<T>(string name) where T : ObjectBase;
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <returns>是否存在对象池。</returns>
bool HasObjectPool(Type objectType, string name);
/// <summary>
/// 检查是否存在对象池。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>是否存在对象池。</returns>
bool HasObjectPool(Predicate<ObjectPoolBase> condition);
/// <summary>
/// 获取对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>要获取的对象池。</returns>
IObjectPool<T> GetObjectPool<T>() where T : ObjectBase;
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>要获取的对象池。</returns>
ObjectPoolBase GetObjectPool(Type objectType);
/// <summary>
/// 获取对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <returns>要获取的对象池。</returns>
IObjectPool<T> GetObjectPool<T>(string name) where T : ObjectBase;
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <returns>要获取的对象池。</returns>
ObjectPoolBase GetObjectPool(Type objectType, string name);
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>要获取的对象池。</returns>
ObjectPoolBase GetObjectPool(Predicate<ObjectPoolBase> condition);
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <returns>要获取的对象池。</returns>
ObjectPoolBase[] GetObjectPools(Predicate<ObjectPoolBase> condition);
/// <summary>
/// 获取对象池。
/// </summary>
/// <param name="condition">要检查的条件。</param>
/// <param name="results">要获取的对象池。</param>
void GetObjectPools(Predicate<ObjectPoolBase> condition, List<ObjectPoolBase> results);
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <returns>所有对象池。</returns>
ObjectPoolBase[] GetAllObjectPools();
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <param name="results">所有对象池。</param>
void GetAllObjectPools(List<ObjectPoolBase> results);
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <param name="sort">是否根据对象池的优先级排序。</param>
/// <returns>所有对象池。</returns>
ObjectPoolBase[] GetAllObjectPools(bool sort);
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <param name="sort">是否根据对象池的优先级排序。</param>
/// <param name="results">所有对象池。</param>
void GetAllObjectPools(bool sort, List<ObjectPoolBase> results);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>() where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, int priority);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime, int priority);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, int priority);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime, int priority);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority);
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许单次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许单次获取的对象池。</returns>
ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>() where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, int priority);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime, int priority);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, int priority);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime, int priority);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority);
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">对象池名称。</param>
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase;
/// <summary>
/// 创建允许多次获取的对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">对象池名称。</param>
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
/// <param name="capacity">对象池的容量。</param>
/// <param name="expireTime">对象池对象过期秒数。</param>
/// <param name="priority">对象池的优先级。</param>
/// <returns>要创建的允许多次获取的对象池。</returns>
ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority);
/// <summary>
/// 销毁对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <returns>是否销毁对象池成功。</returns>
bool DestroyObjectPool<T>() where T : ObjectBase;
/// <summary>
/// 销毁对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <returns>是否销毁对象池成功。</returns>
bool DestroyObjectPool(Type objectType);
/// <summary>
/// 销毁对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="name">要销毁的对象池名称。</param>
/// <returns>是否销毁对象池成功。</returns>
bool DestroyObjectPool<T>(string name) where T : ObjectBase;
/// <summary>
/// 销毁对象池。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="name">要销毁的对象池名称。</param>
/// <returns>是否销毁对象池成功。</returns>
bool DestroyObjectPool(Type objectType, string name);
/// <summary>
/// 销毁对象池。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="objectPool">要销毁的对象池。</param>
/// <returns>是否销毁对象池成功。</returns>
bool DestroyObjectPool<T>(IObjectPool<T> objectPool) where T : ObjectBase;
/// <summary>
/// 销毁对象池。
/// </summary>
/// <param name="objectPool">要销毁的对象池。</param>
/// <returns>是否销毁对象池成功。</returns>
bool DestroyObjectPool(ObjectPoolBase objectPool);
/// <summary>
/// 释放对象池中的可释放对象。
/// </summary>
void Release();
/// <summary>
/// 释放对象池中的所有未使用对象。
/// </summary>
void ReleaseAllUnused();
}
}