116 lines
3.6 KiB
C#
116 lines
3.6 KiB
C#
using UnityEngine;
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namespace TEngine
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{
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/// <summary>
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/// 调试器管理器。
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/// </summary>
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internal sealed partial class DebuggerModule : Module, IDebuggerModule, IUpdateModule
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{
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private DebuggerWindowGroup _debuggerWindowRoot;
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private bool _activeWindow;
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/// <summary>
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/// 初始化调试器管理器的新实例。
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/// </summary>
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public override void OnInit()
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{
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_debuggerWindowRoot = new DebuggerWindowGroup();
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_activeWindow = false;
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}
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/// <summary>
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/// 获取游戏框架模块优先级。
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/// </summary>
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/// <remarks>优先级较高的模块会优先轮询,并且关闭操作会后进行。</remarks>
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public override int Priority => -1;
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/// <summary>
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/// 获取或设置调试器窗口是否激活。
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/// </summary>
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public bool ActiveWindow
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{
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get => _activeWindow;
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set => _activeWindow = value;
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}
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/// <summary>
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/// 调试器窗口根结点。
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/// </summary>
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public IDebuggerWindowGroup DebuggerWindowRoot => _debuggerWindowRoot;
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/// <summary>
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/// 调试器管理器轮询。
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/// </summary>
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public void Update(float elapseSeconds, float realElapseSeconds)
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{
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if (!_activeWindow)
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{
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return;
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}
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_debuggerWindowRoot.OnUpdate(elapseSeconds, realElapseSeconds);
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}
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/// <summary>
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/// 关闭并清理调试器管理器。
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/// </summary>
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public override void Shutdown()
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{
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_activeWindow = false;
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_debuggerWindowRoot.Shutdown();
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}
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/// <summary>
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/// 注册调试器窗口。
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/// </summary>
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/// <param name="path">调试器窗口路径。</param>
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/// <param name="debuggerWindow">要注册的调试器窗口。</param>
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/// <param name="args">初始化调试器窗口参数。</param>
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public void RegisterDebuggerWindow(string path, IDebuggerWindow debuggerWindow, params object[] args)
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{
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if (string.IsNullOrEmpty(path))
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{
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throw new GameFrameworkException("Path is invalid.");
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}
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if (debuggerWindow == null)
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{
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throw new GameFrameworkException("Debugger window is invalid.");
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}
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_debuggerWindowRoot.RegisterDebuggerWindow(path, debuggerWindow);
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debuggerWindow.Initialize(args);
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}
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/// <summary>
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/// 解除注册调试器窗口。
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/// </summary>
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/// <param name="path">调试器窗口路径。</param>
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/// <returns>是否解除注册调试器窗口成功。</returns>
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public bool UnregisterDebuggerWindow(string path)
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{
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return _debuggerWindowRoot.UnregisterDebuggerWindow(path);
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}
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/// <summary>
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/// 获取调试器窗口。
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/// </summary>
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/// <param name="path">调试器窗口路径。</param>
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/// <returns>要获取的调试器窗口。</returns>
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public IDebuggerWindow GetDebuggerWindow(string path)
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{
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return _debuggerWindowRoot.GetDebuggerWindow(path);
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}
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/// <summary>
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/// 选中调试器窗口。
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/// </summary>
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/// <param name="path">调试器窗口路径。</param>
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/// <returns>是否成功选中调试器窗口。</returns>
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public bool SelectDebuggerWindow(string path)
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{
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return _debuggerWindowRoot.SelectDebuggerWindow(path);
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}
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}
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} |