294 lines
10 KiB
C#
294 lines
10 KiB
C#
using System.Collections.Generic;
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namespace TEngine
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{
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internal sealed partial class DebuggerModule : IDebuggerModule
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{
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/// <summary>
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/// 调试器窗口组。
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/// </summary>
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private sealed class DebuggerWindowGroup : IDebuggerWindowGroup
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{
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private readonly List<KeyValuePair<string, IDebuggerWindow>> _debuggerWindows = new();
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private int _selectedIndex = 0;
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private string[] _debuggerWindowNames = null;
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/// <summary>
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/// 获取调试器窗口数量。
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/// </summary>
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public int DebuggerWindowCount
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{
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get
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{
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return _debuggerWindows.Count;
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}
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}
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/// <summary>
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/// 获取或设置当前选中的调试器窗口索引。
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/// </summary>
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public int SelectedIndex
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{
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get
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{
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return _selectedIndex;
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}
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set
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{
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_selectedIndex = value;
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}
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}
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/// <summary>
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/// 获取当前选中的调试器窗口。
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/// </summary>
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public IDebuggerWindow SelectedWindow
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{
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get
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{
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if (_selectedIndex >= _debuggerWindows.Count)
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{
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return null;
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}
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return _debuggerWindows[_selectedIndex].Value;
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}
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}
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/// <summary>
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/// 初始化调试组。
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/// </summary>
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/// <param name="args">初始化调试组参数。</param>
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public void Initialize(params object[] args)
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{
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}
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/// <summary>
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/// 关闭调试组。
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/// </summary>
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public void Shutdown()
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{
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foreach (KeyValuePair<string, IDebuggerWindow> debuggerWindow in _debuggerWindows)
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{
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debuggerWindow.Value.Shutdown();
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}
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_debuggerWindows.Clear();
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}
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/// <summary>
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/// 进入调试器窗口。
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/// </summary>
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public void OnEnter()
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{
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SelectedWindow.OnEnter();
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}
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/// <summary>
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/// 离开调试器窗口。
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/// </summary>
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public void OnLeave()
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{
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SelectedWindow.OnLeave();
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}
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/// <summary>
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/// 调试组轮询。
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/// </summary>
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/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
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/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
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public void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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SelectedWindow.OnUpdate(elapseSeconds, realElapseSeconds);
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}
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/// <summary>
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/// 调试器窗口绘制。
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/// </summary>
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public void OnDraw()
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{
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}
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private void RefreshDebuggerWindowNames()
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{
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int index = 0;
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_debuggerWindowNames = new string[_debuggerWindows.Count];
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foreach (KeyValuePair<string, IDebuggerWindow> debuggerWindow in _debuggerWindows)
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{
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_debuggerWindowNames[index++] = debuggerWindow.Key;
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}
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}
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/// <summary>
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/// 获取调试组的调试器窗口名称集合。
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/// </summary>
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public string[] GetDebuggerWindowNames()
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{
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return _debuggerWindowNames;
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}
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/// <summary>
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/// 获取调试器窗口。
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/// </summary>
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/// <param name="path">调试器窗口路径。</param>
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/// <returns>要获取的调试器窗口。</returns>
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public IDebuggerWindow GetDebuggerWindow(string path)
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{
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if (string.IsNullOrEmpty(path))
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{
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return null;
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}
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int pos = path.IndexOf('/');
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if (pos < 0 || pos >= path.Length - 1)
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{
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return InternalGetDebuggerWindow(path);
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}
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string debuggerWindowGroupName = path.Substring(0, pos);
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string leftPath = path.Substring(pos + 1);
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DebuggerWindowGroup debuggerWindowGroup = (DebuggerWindowGroup)InternalGetDebuggerWindow(debuggerWindowGroupName);
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if (debuggerWindowGroup == null)
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{
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return null;
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}
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return debuggerWindowGroup.GetDebuggerWindow(leftPath);
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}
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/// <summary>
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/// 选中调试器窗口。
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/// </summary>
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/// <param name="path">调试器窗口路径。</param>
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/// <returns>是否成功选中调试器窗口。</returns>
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public bool SelectDebuggerWindow(string path)
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{
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if (string.IsNullOrEmpty(path))
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{
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return false;
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}
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int pos = path.IndexOf('/');
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if (pos < 0 || pos >= path.Length - 1)
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{
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return InternalSelectDebuggerWindow(path);
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}
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string debuggerWindowGroupName = path.Substring(0, pos);
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string leftPath = path.Substring(pos + 1);
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DebuggerWindowGroup debuggerWindowGroup = (DebuggerWindowGroup)InternalGetDebuggerWindow(debuggerWindowGroupName);
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if (debuggerWindowGroup == null || !InternalSelectDebuggerWindow(debuggerWindowGroupName))
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{
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return false;
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}
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return debuggerWindowGroup.SelectDebuggerWindow(leftPath);
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}
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/// <summary>
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/// 注册调试器窗口。
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/// </summary>
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/// <param name="path">调试器窗口路径。</param>
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/// <param name="debuggerWindow">要注册的调试器窗口。</param>
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public void RegisterDebuggerWindow(string path, IDebuggerWindow debuggerWindow)
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{
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if (string.IsNullOrEmpty(path))
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{
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throw new GameFrameworkException("Path is invalid.");
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}
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int pos = path.IndexOf('/');
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if (pos < 0 || pos >= path.Length - 1)
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{
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if (InternalGetDebuggerWindow(path) != null)
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{
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throw new GameFrameworkException("Debugger window has been registered.");
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}
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_debuggerWindows.Add(new KeyValuePair<string, IDebuggerWindow>(path, debuggerWindow));
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RefreshDebuggerWindowNames();
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}
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else
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{
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string debuggerWindowGroupName = path.Substring(0, pos);
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string leftPath = path.Substring(pos + 1);
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DebuggerWindowGroup debuggerWindowGroup = (DebuggerWindowGroup)InternalGetDebuggerWindow(debuggerWindowGroupName);
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if (debuggerWindowGroup == null)
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{
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if (InternalGetDebuggerWindow(debuggerWindowGroupName) != null)
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{
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throw new GameFrameworkException("Debugger window has been registered, can not create debugger window group.");
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}
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debuggerWindowGroup = new DebuggerWindowGroup();
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_debuggerWindows.Add(new KeyValuePair<string, IDebuggerWindow>(debuggerWindowGroupName, debuggerWindowGroup));
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RefreshDebuggerWindowNames();
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}
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debuggerWindowGroup.RegisterDebuggerWindow(leftPath, debuggerWindow);
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}
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}
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/// <summary>
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/// 解除注册调试器窗口。
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/// </summary>
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/// <param name="path">调试器窗口路径。</param>
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/// <returns>是否解除注册调试器窗口成功。</returns>
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public bool UnregisterDebuggerWindow(string path)
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{
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if (string.IsNullOrEmpty(path))
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{
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return false;
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}
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int pos = path.IndexOf('/');
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if (pos < 0 || pos >= path.Length - 1)
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{
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IDebuggerWindow debuggerWindow = InternalGetDebuggerWindow(path);
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bool result = _debuggerWindows.Remove(new KeyValuePair<string, IDebuggerWindow>(path, debuggerWindow));
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debuggerWindow.Shutdown();
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RefreshDebuggerWindowNames();
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return result;
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}
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string debuggerWindowGroupName = path.Substring(0, pos);
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string leftPath = path.Substring(pos + 1);
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DebuggerWindowGroup debuggerWindowGroup = (DebuggerWindowGroup)InternalGetDebuggerWindow(debuggerWindowGroupName);
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if (debuggerWindowGroup == null)
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{
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return false;
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}
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return debuggerWindowGroup.UnregisterDebuggerWindow(leftPath);
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}
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private IDebuggerWindow InternalGetDebuggerWindow(string name)
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{
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foreach (KeyValuePair<string, IDebuggerWindow> debuggerWindow in _debuggerWindows)
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{
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if (debuggerWindow.Key == name)
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{
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return debuggerWindow.Value;
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}
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}
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return null;
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}
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private bool InternalSelectDebuggerWindow(string name)
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{
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for (int i = 0; i < _debuggerWindows.Count; i++)
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{
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if (_debuggerWindows[i].Key == name)
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{
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_selectedIndex = i;
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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