226 lines
9.3 KiB
C#
226 lines
9.3 KiB
C#
using System;
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using UnityEngine;
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namespace TEngine
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{
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public sealed partial class Debugger
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{
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private sealed class SettingsWindow : ScrollableDebuggerWindowBase
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{
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private Debugger _debugger = null;
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private float _lastIconX = 0f;
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private float _lastIconY = 0f;
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private float _lastWindowX = 0f;
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private float _lastWindowY = 0f;
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private float _lastWindowWidth = 0f;
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private float _lastWindowHeight = 0f;
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private float _lastWindowScale = 0f;
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public override void Initialize(params object[] args)
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{
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_debugger = Debugger.Instance;
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if (_debugger == null)
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{
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Log.Fatal("Debugger component is invalid.");
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return;
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}
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_lastIconX = PlayerPrefs.GetFloat("Debugger.Icon.X", DefaultIconRect.x);
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_lastIconY = PlayerPrefs.GetFloat("Debugger.Icon.Y", DefaultIconRect.y);
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_lastWindowX = PlayerPrefs.GetFloat("Debugger.Window.X", DefaultWindowRect.x);
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_lastWindowY = PlayerPrefs.GetFloat("Debugger.Window.Y", DefaultWindowRect.y);
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_lastWindowWidth = PlayerPrefs.GetFloat("Debugger.Window.Width", DefaultWindowRect.width);
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_lastWindowHeight = PlayerPrefs.GetFloat("Debugger.Window.Height", DefaultWindowRect.height);
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_debugger.WindowScale = _lastWindowScale = PlayerPrefs.GetFloat("Debugger.Window.Scale", DefaultWindowScale);
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_debugger.IconRect = new Rect(_lastIconX, _lastIconY, DefaultIconRect.width, DefaultIconRect.height);
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_debugger.WindowRect = new Rect(_lastWindowX, _lastWindowY, _lastWindowWidth, _lastWindowHeight);
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}
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public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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if (Math.Abs(_lastIconX - _debugger.IconRect.x) > 0.01f)
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{
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_lastIconX = _debugger.IconRect.x;
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PlayerPrefs.SetFloat("Debugger.Icon.X", _debugger.IconRect.x);
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}
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if (Math.Abs(_lastIconY - _debugger.IconRect.y) > 0.01f)
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{
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_lastIconY = _debugger.IconRect.y;
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PlayerPrefs.SetFloat("Debugger.Icon.Y", _debugger.IconRect.y);
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}
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if (Math.Abs(_lastWindowX - _debugger.WindowRect.x) > 0.01f)
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{
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_lastWindowX = _debugger.WindowRect.x;
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PlayerPrefs.SetFloat("Debugger.Window.X", _debugger.WindowRect.x);
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}
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if (Math.Abs(_lastWindowY - _debugger.WindowRect.y) > 0.01f)
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{
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_lastWindowY = _debugger.WindowRect.y;
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PlayerPrefs.SetFloat("Debugger.Window.Y", _debugger.WindowRect.y);
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}
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if (Math.Abs(_lastWindowWidth - _debugger.WindowRect.width) > 0.01f)
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{
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_lastWindowWidth = _debugger.WindowRect.width;
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PlayerPrefs.SetFloat("Debugger.Window.Width", _debugger.WindowRect.width);
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}
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if (Math.Abs(_lastWindowHeight - _debugger.WindowRect.height) > 0.01f)
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{
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_lastWindowHeight = _debugger.WindowRect.height;
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PlayerPrefs.SetFloat("Debugger.Window.Height", _debugger.WindowRect.height);
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}
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if (Math.Abs(_lastWindowScale - _debugger.WindowScale) > 0.01f)
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{
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_lastWindowScale = _debugger.WindowScale;
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PlayerPrefs.SetFloat("Debugger.Window.Scale", _debugger.WindowScale);
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}
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}
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Window Settings</b>");
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GUILayout.BeginVertical("box");
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{
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GUILayout.BeginHorizontal();
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{
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GUILayout.Label("Position:", GUILayout.Width(60f));
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GUILayout.Label("Drag window caption to move position.");
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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{
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float width = _debugger.WindowRect.width;
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GUILayout.Label("Width:", GUILayout.Width(60f));
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if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
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{
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width--;
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}
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width = GUILayout.HorizontalSlider(width, 100f, Screen.width - 20f);
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if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
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{
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width++;
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}
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width = Mathf.Clamp(width, 100f, Screen.width - 20f);
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if (Math.Abs(width - _debugger.WindowRect.width) > 0.01f)
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{
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_debugger.WindowRect = new Rect(_debugger.WindowRect.x, _debugger.WindowRect.y, width,
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_debugger.WindowRect.height);
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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{
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float height = _debugger.WindowRect.height;
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GUILayout.Label("Height:", GUILayout.Width(60f));
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if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
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{
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height--;
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}
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height = GUILayout.HorizontalSlider(height, 100f, Screen.height - 20f);
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if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
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{
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height++;
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}
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height = Mathf.Clamp(height, 100f, Screen.height - 20f);
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if (Math.Abs(height - _debugger.WindowRect.height) > 0.01f)
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{
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_debugger.WindowRect = new Rect(_debugger.WindowRect.x, _debugger.WindowRect.y,
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_debugger.WindowRect.width, height);
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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{
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float scale = _debugger.WindowScale;
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GUILayout.Label("Scale:", GUILayout.Width(60f));
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if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
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{
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scale -= 0.01f;
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}
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scale = GUILayout.HorizontalSlider(scale, 0.5f, 4f);
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if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
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{
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scale += 0.01f;
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}
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scale = Mathf.Clamp(scale, 0.5f, 4f);
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if (Math.Abs(scale - _debugger.WindowScale) > 0.01f)
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{
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_debugger.WindowScale = scale;
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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{
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if (GUILayout.Button("0.5x", GUILayout.Height(60f)))
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{
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_debugger.WindowScale = 0.5f;
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}
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if (GUILayout.Button("1.0x", GUILayout.Height(60f)))
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{
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_debugger.WindowScale = 1f;
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}
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if (GUILayout.Button("1.5x", GUILayout.Height(60f)))
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{
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_debugger.WindowScale = 1.5f;
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}
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if (GUILayout.Button("2.0x", GUILayout.Height(60f)))
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{
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_debugger.WindowScale = 2f;
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}
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if (GUILayout.Button("2.5x", GUILayout.Height(60f)))
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{
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_debugger.WindowScale = 2.5f;
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}
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if (GUILayout.Button("3.0x", GUILayout.Height(60f)))
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{
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_debugger.WindowScale = 3f;
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}
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if (GUILayout.Button("3.5x", GUILayout.Height(60f)))
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{
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_debugger.WindowScale = 3.5f;
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}
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if (GUILayout.Button("4.0x", GUILayout.Height(60f)))
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{
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_debugger.WindowScale = 4f;
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}
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}
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GUILayout.EndHorizontal();
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if (GUILayout.Button("Reset Layout", GUILayout.Height(30f)))
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{
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_debugger.ResetLayout();
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}
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}
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GUILayout.EndVertical();
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}
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public override void OnLeave()
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{
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PlayerPrefs.Save();
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}
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}
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}
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} |